/** 
 * @file llviewertexturelist.cpp
 * @brief Object for managing the list of images within a region
 *
 * $LicenseInfo:firstyear=2000&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include <sys/stat.h>

#include "llviewertexturelist.h"

#include "llgl.h" // fot gathering stats from GL
#include "llimagegl.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llimageworker.h"

#include "llsdserialize.h"
#include "llsys.h"
#include "llfilesystem.h"
#include "llxmltree.h"
#include "message.h"

#include "lldrawpoolbump.h" // to init bumpmap images
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "llviewercontrol.h"
#include "llviewertexture.h"
#include "llviewermedia.h"
#include "llviewernetwork.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llxuiparser.h"
#include "lltracerecording.h"
#include "llviewerdisplay.h"
#include "llviewerwindow.h"
#include "llprogressview.h"
////////////////////////////////////////////////////////////////////////////

void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;

S32 LLViewerTextureList::sNumImages = 0;

// <FS:Ansariel> Fast cache stats
U32 LLViewerTextureList::sNumFastCacheReads = 0;

LLViewerTextureList gTextureList;

ETexListType get_element_type(S32 priority)
{
    return (priority == LLViewerFetchedTexture::BOOST_ICON) ? TEX_LIST_SCALE : TEX_LIST_STANDARD;
}

///////////////////////////////////////////////////////////////////////////////

LLTextureKey::LLTextureKey()
: textureId(LLUUID::null),
textureType(TEX_LIST_STANDARD)
{
}

LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type)
: textureId(id), textureType(tex_type)
{
}

///////////////////////////////////////////////////////////////////////////////

LLViewerTextureList::LLViewerTextureList() 
	: mForceResetTextureStats(FALSE),
	mMaxResidentTexMemInMegaBytes(0),
	mMaxTotalTextureMemInMegaBytes(0),
	mInitialized(FALSE)
{
}

void LLViewerTextureList::init()
{			
	mInitialized = TRUE ;
	sNumImages = 0;
	mMaxResidentTexMemInMegaBytes = (U32Bytes)0;
	mMaxTotalTextureMemInMegaBytes = (U32Bytes)0;
	
	// Update how much texture RAM we're allowed to use.
	updateMaxResidentTexMem(S32Megabytes(0)); // 0 = use current
	
	doPreloadImages();
}


void LLViewerTextureList::doPreloadImages()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LL_DEBUGS("ViewerImages") << "Preloading images..." << LL_ENDL;
	
	llassert_always(mInitialized) ;
	llassert_always(mImageList.empty()) ;
	llassert_always(mUUIDMap.empty()) ;

	// Set the "missing asset" image
	LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
	
	// Set the "white" image
	LLViewerFetchedTexture::sWhiteImagep = LLViewerTextureManager::getFetchedTextureFromFile("white.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
	LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
	LLUIImageList* image_list = LLUIImageList::getInstance();

	// Set the default flat normal map
	LLViewerFetchedTexture::sFlatNormalImagep = LLViewerTextureManager::getFetchedTextureFromFile("flatnormal.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_BUMP);
	
	image_list->initFromFile();
	
	// turn off clamping and bilinear filtering for uv picking images
	//LLViewerFetchedTexture* uv_test = preloadUIImage("uv_test1.tga", LLUUID::null, FALSE);
	//uv_test->setClamp(FALSE, FALSE);
	//uv_test->setMipFilterNearest(TRUE, TRUE);
	//uv_test = preloadUIImage("uv_test2.tga", LLUUID::null, FALSE);
	//uv_test->setClamp(FALSE, FALSE);
	//uv_test->setMipFilterNearest(TRUE, TRUE);

	LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTextureFromFile("silhouette.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
	if (image) 
	{
		image->setAddressMode(LLTexUnit::TAM_WRAP);
		mImagePreloads.insert(image);
	}
	image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
	if (image) 
	{
		image->setAddressMode(LLTexUnit::TAM_WRAP);	
		mImagePreloads.insert(image);
	}
	image = LLViewerTextureManager::getFetchedTextureFromFile("world/NoEntryPassLines.png", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
	if (image) 
	{
		image->setAddressMode(LLTexUnit::TAM_WRAP);
		mImagePreloads.insert(image);
	}
	image = LLViewerTextureManager::getFetchedTextureFromFile("transparent.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
		0, 0, IMG_TRANSPARENT);
	if (image) 
	{
		image->setAddressMode(LLTexUnit::TAM_WRAP);
		mImagePreloads.insert(image);
	}
	image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
		GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD);
	if (image)
	{
		image->setAddressMode(LLTexUnit::TAM_CLAMP);
		mImagePreloads.insert(image);
	}
	image = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", FTT_LOCAL_FILE, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE,
		GL_ALPHA8, GL_ALPHA, IMG_ALPHA_GRAD_2D);
	if (image)
	{
		image->setAddressMode(LLTexUnit::TAM_CLAMP);
		mImagePreloads.insert(image);
	}

	LLPointer<LLImageRaw> img_blak_square_tex(new LLImageRaw(2, 2, 3));
	memset(img_blak_square_tex->getData(), 0, img_blak_square_tex->getDataSize());
	LLPointer<LLViewerFetchedTexture> img_blak_square(new LLViewerFetchedTexture(img_blak_square_tex, FTT_DEFAULT, FALSE));
	gBlackSquareID = img_blak_square->getID();
	img_blak_square->setUnremovable(TRUE);
	addImage(img_blak_square, TEX_LIST_STANDARD);
}

static std::string get_texture_list_name()
{
    // <FS:Ansariel> OpenSim compatibility
    //if (LLGridManager::getInstance()->isInProductionGrid())
    if (LLGridManager::getInstance()->isInSLMain())
    // </FS:Ansariel>
    {
        return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
            "texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + ".xml");
    }
    else
    {
        const std::string& grid_id_str = LLGridManager::getInstance()->getGridId();
        const std::string& grid_id_lower = utf8str_tolower(grid_id_str);
        return gDirUtilp->getExpandedFilename(LL_PATH_CACHE,
            "texture_list_" + gSavedSettings.getString("LoginLocation") + "." + gDirUtilp->getUserName() + "." + grid_id_lower + ".xml");
    }
}

void LLViewerTextureList::doPrefetchImages()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	gTextureTimer.start();
	gTextureTimer.pause();

    // todo: do not load without getViewerAssetUrl()
    // either fail login without caps or provide this
    // in some other way, textures won't load otherwise
    LLViewerFetchedTexture *imagep = findImage(DEFAULT_WATER_NORMAL, TEX_LIST_STANDARD);
    if (!imagep)
    {
        // add it to mImagePreloads only once
        imagep = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL, FTT_DEFAULT, MIPMAP_YES, LLViewerFetchedTexture::BOOST_UI);
        if (imagep)
        {
            imagep->setAddressMode(LLTexUnit::TAM_WRAP);
            mImagePreloads.insert(imagep);
        }
    }

    LLViewerTextureManager::getFetchedTexture(IMG_SHOT);
    LLViewerTextureManager::getFetchedTexture(IMG_SMOKE_POOF);

    LLStandardBumpmap::addstandard();

	if (LLAppViewer::instance()->getPurgeCache())
	{
		// cache was purged, no point
		return;
	}
	
	// Pre-fetch textures from last logout
	LLSD imagelist;
	std::string filename = get_texture_list_name();
	llifstream file;
	file.open(filename.c_str());
	if (file.is_open())
	{
		if ( ! LLSDSerialize::fromXML(imagelist, file) )
        {
            file.close();
            LL_WARNS() << "XML parse error reading texture list '" << filename << "'" << LL_ENDL;
            LL_WARNS() << "Removing invalid texture list '" << filename << "'" << LL_ENDL;
            LLFile::remove(filename);
            return;
        }
        file.close();
	}
    S32 texture_count = 0;
	for (LLSD::array_iterator iter = imagelist.beginArray();
		 iter != imagelist.endArray(); ++iter)
	{
		LLSD imagesd = *iter;
		LLUUID uuid = imagesd["uuid"];
		S32 pixel_area = imagesd["area"];
		S32 texture_type = imagesd["type"];

		if((LLViewerTexture::FETCHED_TEXTURE == texture_type || LLViewerTexture::LOD_TEXTURE == texture_type) && !LLViewerTexture::isInvisiprim(uuid))
		{
			LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture(uuid, FTT_DEFAULT, MIPMAP_TRUE, LLGLTexture::BOOST_NONE, texture_type);
			if (image)
			{
                texture_count += 1;
				image->addTextureStats((F32)pixel_area);
			}
		}
	}
    LL_DEBUGS() << "fetched " << texture_count << " images from " << filename << LL_ENDL;
}

///////////////////////////////////////////////////////////////////////////////

LLViewerTextureList::~LLViewerTextureList()
{
}

void LLViewerTextureList::shutdown()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LL_WARNS() << "Shutdown called" << LL_ENDL;
	// clear out preloads
	mImagePreloads.clear();

	// Write out list of currently loaded textures for precaching on startup
	typedef std::set<std::pair<S32,LLViewerFetchedTexture*> > image_area_list_t;
	image_area_list_t image_area_list;
	for (image_priority_list_t::iterator iter = mImageList.begin();
		 iter != mImageList.end(); ++iter)
	{
		LLViewerFetchedTexture* image = *iter;
		if (!image->hasGLTexture() ||
			!image->getUseDiscard() ||
			image->needsAux() ||
			!image->getTargetHost().isInvalid() ||
			!image->getUrl().empty() ||
			image->isInvisiprim()
			)
		{
			continue; // avoid UI, baked, and other special images
		}
		if(!image->getBoundRecently())
		{
			continue ;
		}
		S32 desired = image->getDesiredDiscardLevel();
		if (desired >= 0 && desired < MAX_DISCARD_LEVEL)
		{
			S32 pixel_area = image->getWidth(desired) * image->getHeight(desired);
			image_area_list.insert(std::make_pair(pixel_area, image));
		}
	}
	
	LLSD imagelist;
	const S32 max_count = 1000;
	S32 count = 0;
	S32 image_type ;
	for (image_area_list_t::reverse_iterator riter = image_area_list.rbegin();
		 riter != image_area_list.rend(); ++riter)
	{
		LLViewerFetchedTexture* image = riter->second;
		image_type = (S32)image->getType() ;
		imagelist[count]["area"] = riter->first;
		imagelist[count]["uuid"] = image->getID();
		imagelist[count]["type"] = image_type;
		if (++count >= max_count)
			break;
	}
	
	if (count > 0 && !gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "").empty())
	{
		std::string filename = get_texture_list_name();
		llofstream file;
		file.open(filename.c_str());
        LL_DEBUGS() << "saving " << imagelist.size() << " image list entries" << LL_ENDL;
		LLSDSerialize::toPrettyXML(imagelist, file);
	}
	
	//
	// Clean up "loaded" callbacks.
	//
	mCallbackList.clear();
	
	// Flush all of the references
	mLoadingStreamList.clear();
	mCreateTextureList.clear();
	mFastCacheList.clear();

	// <FS:ND> FIRE-30851, need to clear this cache too, so static dtor will not do it
	mImagesWithChangedPriorities.clear();
	// </FS:ND>
	
	mUUIDMap.clear();
	
	mImageList.clear();

	mInitialized = FALSE ; //prevent loading textures again.
}

void LLViewerTextureList::dump()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LL_INFOS() << "LLViewerTextureList::dump()" << LL_ENDL;
	for (image_priority_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
	{
		LLViewerFetchedTexture* image = *it;

		LL_INFOS() << "priority " << image->getDecodePriority()
		<< " boost " << image->getBoostLevel()
		<< " size " << image->getWidth() << "x" << image->getHeight()
		<< " discard " << image->getDiscardLevel()
		<< " desired " << image->getDesiredDiscardLevel()
		<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
		<< LL_ENDL;
	}
}

void LLViewerTextureList::destroyGL(BOOL save_state)
{
	LLImageGL::destroyGL(save_state);
}

void LLViewerTextureList::restoreGL()
{
	llassert_always(mInitialized) ;
	LLImageGL::restoreGL();
}

/* Vertical tab container button image IDs
 Seem to not decode when running app in debug.
 
 const LLUUID BAD_IMG_ONE("1097dcb3-aef9-8152-f471-431d840ea89e");
 const LLUUID BAD_IMG_TWO("bea77041-5835-1661-f298-47e2d32b7a70");
 */

///////////////////////////////////////////////////////////////////////////////

LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& filename,
												   FTType f_type,
												   BOOL usemipmaps,
												   LLViewerTexture::EBoostLevel boost_priority,
												   S8 texture_type,
												   LLGLint internal_format,
												   LLGLenum primary_format, 
												   const LLUUID& force_id)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!mInitialized)
	{
		return NULL ;
	}

	std::string full_path = gDirUtilp->findSkinnedFilename("textures", filename);
	if (full_path.empty())
	{
		LL_WARNS() << "Failed to find local image file: " << filename << LL_ENDL;
		LLViewerTexture::EBoostLevel priority = LLGLTexture::BOOST_UI;
		return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, TRUE, priority);
	}

	std::string url = "file://" + full_path;

	return getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}

LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& url,
												   FTType f_type,
												   BOOL usemipmaps,
												   LLViewerTexture::EBoostLevel boost_priority,
												   S8 texture_type,
												   LLGLint internal_format,
												   LLGLenum primary_format, 
												   const LLUUID& force_id)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!mInitialized)
	{
		return NULL ;
	}

	// generate UUID based on hash of filename
	LLUUID new_id;
	if (force_id.notNull())
	{
		new_id = force_id;
	}
	else
	{
		new_id.generate(url);
	}

	LLPointer<LLViewerFetchedTexture> imagep = findImage(new_id, get_element_type(boost_priority));

	if (!imagep.isNull())
	{
		LLViewerFetchedTexture *texture = imagep.get();
		if (texture->getUrl().empty())
		{
			LL_WARNS() << "Requested texture " << new_id << " already exists but does not have a URL" << LL_ENDL;
		}
		else if (texture->getUrl() != url)
		{
			// This is not an error as long as the images really match -
			// e.g. could be two avatars wearing the same outfit.
			LL_DEBUGS("Avatar") << "Requested texture " << new_id
								<< " already exists with a different url, requested: " << url
								<< " current: " << texture->getUrl() << LL_ENDL;
		}
		
	}
	if (imagep.isNull())
	{
		switch(texture_type)
		{
		case LLViewerTexture::FETCHED_TEXTURE:
			imagep = new LLViewerFetchedTexture(url, f_type, new_id, usemipmaps);
			break ;
		case LLViewerTexture::LOD_TEXTURE:
			imagep = new LLViewerLODTexture(url, f_type, new_id, usemipmaps);
			break ;
		default:
			LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
		}		
		
		if (internal_format && primary_format)
		{
			imagep->setExplicitFormat(internal_format, primary_format);
		}

		addImage(imagep, get_element_type(boost_priority));

		if (boost_priority != 0)
		{
			if (boost_priority == LLViewerFetchedTexture::BOOST_UI
				|| boost_priority == LLViewerFetchedTexture::BOOST_ICON)
			{
				imagep->dontDiscard();
			}
			imagep->setBoostLevel(boost_priority);
		}
	}

	imagep->setGLTextureCreated(true);

	return imagep;
}


LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
												   FTType f_type,
												   BOOL usemipmaps,
												   LLViewerTexture::EBoostLevel boost_priority,
												   S8 texture_type,
												   LLGLint internal_format,
												   LLGLenum primary_format,
												   LLHost request_from_host)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!mInitialized)
	{
		return NULL ;
	}

	// Return the image with ID image_id
	// If the image is not found, creates new image and
	// enqueues a request for transmission
	
	if (image_id.isNull())
	{
		return (LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI));
	}
	
	LLPointer<LLViewerFetchedTexture> imagep = findImage(image_id, get_element_type(boost_priority));
	if (!imagep.isNull())
	{
		if (boost_priority != LLViewerTexture::BOOST_ALM && imagep->getBoostLevel() == LLViewerTexture::BOOST_ALM)
		{
			// Workaround: we need BOOST_ALM texture for something, 'rise' to NONE
			imagep->setBoostLevel(LLViewerTexture::BOOST_NONE);
		}

		LLViewerFetchedTexture *texture = imagep.get();
		if (request_from_host.isOk() &&
			!texture->getTargetHost().isOk())
		{
			LL_WARNS() << "Requested texture " << image_id << " already exists but does not have a host" << LL_ENDL;
		}
		else if (request_from_host.isOk() &&
				 texture->getTargetHost().isOk() &&
				 request_from_host != texture->getTargetHost())
		{
			LL_WARNS() << "Requested texture " << image_id << " already exists with a different target host, requested: " 
					<< request_from_host << " current: " << texture->getTargetHost() << LL_ENDL;
		}
		if (f_type != FTT_DEFAULT && imagep->getFTType() != f_type)
		{
			LL_WARNS() << "FTType mismatch: requested " << f_type << " image has " << imagep->getFTType() << LL_ENDL;
		}
		
	}
	if (imagep.isNull())
	{
		imagep = createImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host) ;
	}

	imagep->setGLTextureCreated(true);
	
	return imagep;
}

//when this function is called, there is no such texture in the gTextureList with image_id.
LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
												   FTType f_type,
												   BOOL usemipmaps,
												   LLViewerTexture::EBoostLevel boost_priority,
												   S8 texture_type,
												   LLGLint internal_format,
												   LLGLenum primary_format,
												   LLHost request_from_host)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);

	LLPointer<LLViewerFetchedTexture> imagep ;
	switch(texture_type)
	{
	case LLViewerTexture::FETCHED_TEXTURE:
		imagep = new LLViewerFetchedTexture(image_id, f_type, request_from_host, usemipmaps);
		break ;
	case LLViewerTexture::LOD_TEXTURE:
		imagep = new LLViewerLODTexture(image_id, f_type, request_from_host, usemipmaps);
		break ;
	default:
		LL_ERRS() << "Invalid texture type " << texture_type << LL_ENDL ;
	}
	
	if (internal_format && primary_format)
	{
		imagep->setExplicitFormat(internal_format, primary_format);
	}

	addImage(imagep, get_element_type(boost_priority));

	if (boost_priority != 0)
	{
		if (boost_priority == LLViewerFetchedTexture::BOOST_UI
			|| boost_priority == LLViewerFetchedTexture::BOOST_ICON)
		{
			imagep->dontDiscard();
		}
		imagep->setBoostLevel(boost_priority);
	}
	else
	{
		//by default, the texture can not be removed from memory even if it is not used.
		//here turn this off
		//if this texture should be set to NO_DELETE, call setNoDelete() afterwards.
		imagep->forceActive() ;
	}

	if(fast_cache_fetching_enabled)
	{
		mFastCacheList.insert(imagep);
		imagep->setInFastCacheList(true);
	}
	return imagep ;
}

void LLViewerTextureList::findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    LLTextureKey search_key(image_id, TEX_LIST_STANDARD);
    uuid_map_t::iterator iter = mUUIDMap.lower_bound(search_key);
    while (iter != mUUIDMap.end() && iter->first.textureId == image_id)
    {
        output.push_back(iter->second);
        iter++;
    }
}

LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLTextureKey &search_key)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
    uuid_map_t::iterator iter = mUUIDMap.find(search_key);
    if (iter == mUUIDMap.end())
        return NULL;
    return iter->second;
}

LLViewerFetchedTexture *LLViewerTextureList::findImage(const LLUUID &image_id, ETexListType tex_type)
{
    return findImage(LLTextureKey(image_id, tex_type));
}

void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	assert_main_thread();
	llassert_always(mInitialized) ;
	llassert(image);
	if (image->isInImageList())
	{	// Flag is already set?
		LL_WARNS() << "LLViewerTextureList::addImageToList - image " << image->getID()  << " already in list" << LL_ENDL;
	}
	else
	{
	if((mImageList.insert(image)).second != true) 
	{
			LL_WARNS() << "Error happens when insert image " << image->getID()  << " into mImageList!" << LL_ENDL ;
	}
	image->setInImageList(TRUE) ;
}
}

void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	assert_main_thread();
	llassert_always(mInitialized) ;
	llassert(image);

	S32 count = 0;
	if (image->isInImageList())
	{
		count = mImageList.erase(image) ;
		if(count != 1) 
	{
			LL_INFOS() << "Image  " << image->getID() 
				<< " had mInImageList set but mImageList.erase() returned " << count
				<< LL_ENDL;
		}
	}
	else
	{	// Something is wrong, image is expected in list or callers should check first
		LL_INFOS() << "Calling removeImageFromList() for " << image->getID() 
			<< " but doesn't have mInImageList set"
			<< " ref count is " << image->getNumRefs()
			<< LL_ENDL;
		uuid_map_t::iterator iter = mUUIDMap.find(LLTextureKey(image->getID(), (ETexListType)image->getTextureListType()));
		if(iter == mUUIDMap.end())
		{
			LL_INFOS() << "Image  " << image->getID() << " is also not in mUUIDMap!" << LL_ENDL ;
		}
		else if (iter->second != image)
		{
			LL_INFOS() << "Image  " << image->getID() << " was in mUUIDMap but with different pointer" << LL_ENDL ;
	}
		else
	{
			LL_INFOS() << "Image  " << image->getID() << " was in mUUIDMap with same pointer" << LL_ENDL ;
		}
		count = mImageList.erase(image) ;
		if(count != 0) 
		{	// it was in the list already?
			LL_WARNS() << "Image  " << image->getID() 
				<< " had mInImageList false but mImageList.erase() returned " << count
				<< LL_ENDL;
		}
	}
      
	image->setInImageList(FALSE) ;
}

void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image, ETexListType tex_type)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (!new_image)
	{
		return;
	}
	//llassert(new_image);
	LLUUID image_id = new_image->getID();
	LLTextureKey key(image_id, tex_type);
	
	LLViewerFetchedTexture *image = findImage(key);
	if (image)
	{
		LL_INFOS() << "Image with ID " << image_id << " already in list" << LL_ENDL;
	}
	sNumImages++;

	addImageToList(new_image);
	mUUIDMap[key] = new_image;
	new_image->setTextureListType(tex_type);
	// <FS:Beq/> FIRE-30559 texture fetch speedup for user previews (based on patches from Oren Hurvitz)
	gTextureList.recalcImageDecodePriority(new_image);
}


void LLViewerTextureList::deleteImage(LLViewerFetchedTexture *image)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if( image)
	{
		if (image->hasCallbacks())
		{
			mCallbackList.erase(image);
		}
		// <FS:Beq/> FIRE-30559 texture fetch speedup for user previews (based on patches from Oren Hurvitz)
		mImagesWithChangedPriorities.erase(image);

		LLTextureKey key(image->getID(), (ETexListType)image->getTextureListType());
		llverify(mUUIDMap.erase(key) == 1);
		sNumImages--;
		removeImageFromList(image);
	}
}

///////////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////

void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image)
{
	mDirtyTextureList.insert(image);
}

////////////////////////////////////////////////////////////////////////////

void LLViewerTextureList::updateImages(F32 max_time)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	static BOOL cleared = FALSE;
	if(gTeleportDisplay)
	{
		if(!cleared)
		{
			clearFetchingRequests();
			gPipeline.clearRebuildGroups();
			cleared = TRUE;
		}
		return;
	}
	cleared = FALSE;

	LLAppViewer::getTextureFetch()->setTextureBandwidth(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED).value());

	{
		using namespace LLStatViewer;
		sample(NUM_IMAGES, sNumImages);
		sample(NUM_RAW_IMAGES, LLImageRaw::sRawImageCount);
		sample(GL_TEX_MEM, LLImageGL::sGlobalTextureMemory);
		sample(GL_BOUND_MEM, LLImageGL::sBoundTextureMemory);
		sample(RAW_MEM, F64Bytes(LLImageRaw::sGlobalRawMemory));
		sample(FORMATTED_MEM, F64Bytes(LLImageFormatted::sGlobalFormattedMemory));
	}

		//loading from fast cache 
	// <FS:Ansariel> Don't let the fast cache choke image processing
	//max_time -= updateImagesLoadingFastCache(max_time);
	F32 fastcache_time = updateImagesLoadingFastCache(max_time / 3);
	max_time = llmax(max_time * 2/3, max_time - fastcache_time); // at least 66% for update fetch & create
	// </FS:Ansariel>

	updateImagesDecodePriorities();
	
    F32 total_max_time = max_time;

	max_time -= updateImagesFetchTextures(max_time);
		
	max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time
	max_time -= updateImagesCreateTextures(max_time);
	
	if (!mDirtyTextureList.empty())
	{
		gPipeline.dirtyPoolObjectTextures(mDirtyTextureList);
		mDirtyTextureList.clear();
	}

	bool didone = false;
	for (image_list_t::iterator iter = mCallbackList.begin();
		iter != mCallbackList.end(); )
	{
		//trigger loaded callbacks on local textures immediately
		LLViewerFetchedTexture* image = *iter++;
		if (!image->getUrl().empty())
		{
			// Do stuff to handle callbacks, update priorities, etc.
			didone = image->doLoadedCallbacks();
		}
		else if (!didone)
		{
			// Do stuff to handle callbacks, update priorities, etc.
			didone = image->doLoadedCallbacks();
		}
	}
	

	updateImagesUpdateStats();
}

void LLViewerTextureList::clearFetchingRequests()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
	{
		return;
	}

	LLAppViewer::getTextureFetch()->deleteAllRequests();

	for (image_priority_list_t::iterator iter = mImageList.begin();
		 iter != mImageList.end(); ++iter)
	{
		LLViewerFetchedTexture* imagep = *iter;
		imagep->forceToDeleteRequest() ;
	}
}

// <FS:Beq> FIRE-30559 texture fetch speedup for user previews (based on patches from Oren Hurvitz)
// NOTE: previous version retained as single block comment, changes extend to the end of updateOneImageDecodePriority
// void LLViewerTextureList::updateImagesDecodePriorities()
// {
// 	// Update the decode priority for N images each frame
// 	{
// 		F32 lazy_flush_timeout = 30.f; // stop decoding
// 		F32 max_inactive_time  = 20.f; // actually delete
// 		S32 min_refs = 3; // 1 for mImageList, 1 for mUUIDMap, 1 for local reference

// 		//reset imagep->getLastReferencedTimer() when screen is showing the progress view to avoid removing pre-fetched textures too soon.
// 		bool reset_timer = gViewerWindow->getProgressView()->getVisible();
        
//         static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities");         // default: 32
// 		const size_t max_update_count = llmin((S32) (MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES);
// 		S32 update_counter = llmin(max_update_count, mUUIDMap.size());
// 		uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
// 		while ((update_counter-- > 0) && !mUUIDMap.empty())
// 		{
// 			if (iter == mUUIDMap.end())
// 			{
// 				iter = mUUIDMap.begin();
//             }
//             mLastUpdateKey = iter->first;
// 			LLPointer<LLViewerFetchedTexture> imagep = iter->second;
// 			++iter; // safe to increment now

// 			if(imagep->isInDebug() || imagep->isUnremovable())
// 			{
// 				update_counter--;
// 				continue; //is in debug, ignore.
// 			}

// 			//
// 			// Flush formatted images using a lazy flush
// 			//
// 			S32 num_refs = imagep->getNumRefs();
// 			if (num_refs == min_refs)
// 			{
// 				if(reset_timer)
// 				{
// 					imagep->getLastReferencedTimer()->reset();
// 				}
// 				else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
// 				{
// 					// Remove the unused image from the image list
// 					deleteImage(imagep);
// 					imagep = NULL; // should destroy the image								
// 				}
// 				continue;
// 			}
// 			else
// 			{
// 				if(imagep->hasSavedRawImage())
// 				{
// 					if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
// 					{
// 						imagep->destroySavedRawImage() ;
// 					}
// 				}

// 				if(imagep->isDeleted())
// 				{
// 					continue ;
// 				}
// 				else if(imagep->isDeletionCandidate())
// 				{
// 					imagep->destroyTexture() ;																
// 					continue ;
// 				}
// 				else if(imagep->isInactive())
// 				{
// 					if(reset_timer)
// 					{
// 						imagep->getLastReferencedTimer()->reset();
// 					}
// 					else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time)
// 					{
// 						imagep->setDeletionCandidate() ;
// 					}
// 					continue ;
// 				}
// 				else
// 				{
// 					imagep->getLastReferencedTimer()->reset();

// 					//reset texture state.
// 					imagep->setInactive() ;										
// 				}
// 			}

// 			if (!imagep->isInImageList())
// 			{
// 				continue;
// 			}
// 			if(imagep->isInFastCacheList())
// 			{
// 				continue; //wait for loading from the fast cache.
// 			}

// 			imagep->processTextureStats();
// 			F32 old_priority = imagep->getDecodePriority();
// 			F32 old_priority_test = llmax(old_priority, 0.0f);
// 			F32 decode_priority = imagep->calcDecodePriority();
// 			F32 decode_priority_test = llmax(decode_priority, 0.0f);
// 			// Ignore < 20% difference
// 			if ((decode_priority_test < old_priority_test * .8f) ||
// 				(decode_priority_test > old_priority_test * 1.25f))
// 			{
// 				mImageList.erase(imagep) ;
// 				imagep->setDecodePriority(decode_priority);
// 				mImageList.insert(imagep);
// 			}
// 		}
// 	}
// }

void LLViewerTextureList::recalcImageDecodePriority(LLPointer<LLViewerFetchedTexture> image)
{
	mImagesWithChangedPriorities.insert(image);
}

void LLViewerTextureList::updateImagesDecodePriorities()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// Update the decode priority for N images each frame
	static const S32 MAX_PRIO_UPDATES = gSavedSettings.getS32("TextureFetchUpdatePriorities");         // default: 32
	const size_t max_update_count = llmin((S32)(MAX_PRIO_UPDATES*MAX_PRIO_UPDATES*gFrameIntervalSeconds.value()) + 1, MAX_PRIO_UPDATES);
	S32 update_counter = llmin(max_update_count, (mImagesWithChangedPriorities.size() + mUUIDMap.size()));

	// First, process images whose decode priorities may have changed recently
	image_list_t::iterator iter2 = mImagesWithChangedPriorities.begin();
	while ((update_counter-- > 0) && (iter2 != mImagesWithChangedPriorities.end()))
	{
		LLPointer<LLViewerFetchedTexture> imagep = *iter2;
		iter2 = mImagesWithChangedPriorities.erase(iter2);
		updateOneImageDecodePriority(imagep);
	}

	// Second, process all of the images
	uuid_map_t::iterator iter = mUUIDMap.upper_bound(mLastUpdateKey);
	while ((update_counter-- > 0) && !mUUIDMap.empty())
	{
		if (iter == mUUIDMap.end())
		{
			iter = mUUIDMap.begin();
		}
		mLastUpdateKey = iter->first;
		LLPointer<LLViewerFetchedTexture> imagep = iter->second;
		++iter; // safe to increment now
		updateOneImageDecodePriority(imagep);
	}
}

void LLViewerTextureList::updateOneImageDecodePriority(LLPointer<LLViewerFetchedTexture> imagep)
{
	const F32 lazy_flush_timeout = 30.f; // stop decoding
	const F32 max_inactive_time = 20.f; // actually delete
	const S32 min_refs = 4; // 1 for mImageList, 1 for mUUIDMap, 2 for local references

	bool reset_timer = gViewerWindow->getProgressView()->getVisible();

	if(imagep->isInDebug() || imagep->isUnremovable())
	{
		return; //is in debug, ignore.
	}
	//
	// Flush formatted images using a lazy flush
	//
	S32 num_refs = imagep->getNumRefs();
	if (num_refs == min_refs)
	{
		if(reset_timer)
		{
			imagep->getLastReferencedTimer()->reset();
		}
		else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout)
		{
			// Remove the unused image from the image list
			deleteImage(imagep);
			imagep = NULL; // should destroy the image								
		}
		return;
	}
	else
	{
		if(imagep->hasSavedRawImage())
		{
			if(imagep->getElapsedLastReferencedSavedRawImageTime() > max_inactive_time)
			{
				imagep->destroySavedRawImage() ;
			}
		}

		if(imagep->isDeleted())
		{
			return;
		}
		else if(imagep->isDeletionCandidate())
		{
			imagep->destroyTexture() ;																
			return;
		}
		else if(imagep->isInactive())
		{
			if(reset_timer)
			{
				imagep->getLastReferencedTimer()->reset();
			}
			else if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > max_inactive_time)
			{
				imagep->setDeletionCandidate() ;
			}
			return;
		}
		else
		{
			imagep->getLastReferencedTimer()->reset();
			//reset texture state.
			imagep->setInactive() ;
		}
	}
	if (!imagep->isInImageList())
	{
		return;
	}
	if(imagep->isInFastCacheList())
	{
		return; //wait for loading from the fast cache.
	}

	imagep->processTextureStats();
	F32 old_priority = imagep->getDecodePriority();
	F32 old_priority_test = llmax(old_priority, 0.0f);
	F32 decode_priority = imagep->calcDecodePriority();
	F32 decode_priority_test = llmax(decode_priority, 0.0f);
	// Ignore < 20% difference
	if ((decode_priority_test < old_priority_test * .8f) ||
		(decode_priority_test > old_priority_test * 1.25f))
	{
		mImageList.erase(imagep) ;
		imagep->setDecodePriority(decode_priority);
		mImageList.insert(imagep);
	}
}
// </FS:Beq> FIRE-30559 

void LLViewerTextureList::setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!tex->setDebugFetching(debug_level))
	{
		return;
	}

	const F32 DEBUG_PRIORITY = 100000.f;
	F32 old_priority_test = llmax(tex->getDecodePriority(), 0.0f);
	F32 decode_priority_test = DEBUG_PRIORITY;
	
	// Ignore < 20% difference
	if ((decode_priority_test < old_priority_test * .8f) ||
		(decode_priority_test > old_priority_test * 1.25f))
	{
		removeImageFromList(tex);
		tex->setDecodePriority(decode_priority_test);
		addImageToList(tex);
	}
}

/*
 static U8 get_image_type(LLViewerFetchedTexture* imagep, LLHost target_host)
 {
 // Having a target host implies this is a baked image.  I don't
 // believe that boost level has been set at this point. JC
 U8 type_from_host = (target_host.isOk() 
 ? LLImageBase::TYPE_AVATAR_BAKE 
 : LLImageBase::TYPE_NORMAL);
 S32 boost_level = imagep->getBoostLevel();
 U8 type_from_boost = ( (boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED 
 || boost_level == LLViewerFetchedTexture::BOOST_AVATAR_BAKED_SELF)
 ? LLImageBase::TYPE_AVATAR_BAKE 
 : LLImageBase::TYPE_NORMAL);
 if (type_from_host == LLImageBase::TYPE_NORMAL
 && type_from_boost == LLImageBase::TYPE_AVATAR_BAKE)
 {
 LL_WARNS() << "TAT: get_image_type() type_from_host doesn't match type_from_boost"
 << " host " << target_host
 << " boost " << imagep->getBoostLevel()
 << " imageid " << imagep->getID()
 << LL_ENDL;
 imagep->dump();
 }
 return type_from_host;
 }
 */

F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (gGLManager.mIsDisabled) return 0.0f;
	
	//
	// Create GL textures for all textures that need them (images which have been
	// decoded, but haven't been pushed into GL).
	//
		
	LLTimer create_timer;
	image_list_t::iterator enditer = mCreateTextureList.begin();
	for (image_list_t::iterator iter = mCreateTextureList.begin();
		 iter != mCreateTextureList.end();)
	{
		image_list_t::iterator curiter = iter++;
		enditer = iter;
		LLViewerFetchedTexture *imagep = *curiter;
		imagep->createTexture();
        imagep->postCreateTexture();
		if (create_timer.getElapsedTimeF32() > max_time)
		{
			break;
		}
	}
	mCreateTextureList.erase(mCreateTextureList.begin(), enditer);
	return create_timer.getElapsedTimeF32();
}

F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (gGLManager.mIsDisabled) return 0.0f;
	if(mFastCacheList.empty())
	{
		return 0.f;
	}
	
	//
	// loading texture raw data from the fast cache directly.
	//
		
	LLTimer timer;
	image_list_t::iterator enditer = mFastCacheList.begin();
	for (image_list_t::iterator iter = mFastCacheList.begin();
		 iter != mFastCacheList.end();)
	{
		image_list_t::iterator curiter = iter++;
		enditer = iter;
		LLViewerFetchedTexture *imagep = *curiter;
		imagep->loadFromFastCache();
		// <FS:Ansariel> Fast cache stats
		sNumFastCacheReads++;
		// </FS:Ansariel>
		if (timer.getElapsedTimeF32() > max_time)
		{
			break;
		}
	}
	mFastCacheList.erase(mFastCacheList.begin(), enditer);
	return timer.getElapsedTimeF32();
}

void LLViewerTextureList::forceImmediateUpdate(LLViewerFetchedTexture* imagep)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!imagep)
	{
		return ;
	}
	if(imagep->isInImageList())
	{
		removeImageFromList(imagep);
	}

	imagep->processTextureStats();
	F32 decode_priority = LLViewerFetchedTexture::maxDecodePriority() ;
	imagep->setDecodePriority(decode_priority);
	addImageToList(imagep);
	
	return ;
}

F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LLTimer image_op_timer;
	
	// Update fetch for N images each frame
	static const S32 MAX_HIGH_PRIO_COUNT = gSavedSettings.getS32("TextureFetchUpdateHighPriority");         // default: 32
	static const S32 MAX_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMaxMediumPriority");       // default: 256
	static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinMediumPriority");       // default: 32
	static const F32 MIN_PRIORITY_THRESHOLD = gSavedSettings.getF32("TextureFetchUpdatePriorityThreshold"); // default: 0.0
	static const bool SKIP_LOW_PRIO = gSavedSettings.getBOOL("TextureFetchUpdateSkipLowPriority");          // default: false

	size_t max_priority_count = llmin((S32) (MAX_HIGH_PRIO_COUNT*MAX_HIGH_PRIO_COUNT*gFrameIntervalSeconds.value())+1, MAX_HIGH_PRIO_COUNT);
	max_priority_count = llmin(max_priority_count, mImageList.size());
	
	size_t total_update_count = mUUIDMap.size();
	size_t max_update_count = llmin((S32) (MAX_UPDATE_COUNT*MAX_UPDATE_COUNT*gFrameIntervalSeconds.value())+1, MAX_UPDATE_COUNT);
	max_update_count = llmin(max_update_count, total_update_count);	
	
	// MAX_HIGH_PRIO_COUNT high priority entries
	typedef std::vector<LLViewerFetchedTexture*> entries_list_t;
	entries_list_t entries;
	size_t update_counter = max_priority_count;
	image_priority_list_t::iterator iter1 = mImageList.begin();
	while(update_counter > 0)
	{
		entries.push_back(*iter1);
		
		++iter1;
		update_counter--;
	}
	
	// MAX_UPDATE_COUNT cycled entries
	update_counter = max_update_count;	
	if(update_counter > 0)
	{
		uuid_map_t::iterator iter2 = mUUIDMap.upper_bound(mLastFetchKey);
		while ((update_counter > 0) && (total_update_count > 0))
		{
			if (iter2 == mUUIDMap.end())
			{
				iter2 = mUUIDMap.begin();
			}
			LLViewerFetchedTexture* imagep = iter2->second;
            // Skip the textures where there's really nothing to do so to give some times to others. Also skip the texture if it's already in the high prio set.
            if (!SKIP_LOW_PRIO || (SKIP_LOW_PRIO && ((imagep->getDecodePriority() > MIN_PRIORITY_THRESHOLD) || imagep->hasFetcher())))
            {
                entries.push_back(imagep);
                update_counter--;
            }

			iter2++;
			total_update_count--;
		}
	}

	size_t min_update_count = llmin(MIN_UPDATE_COUNT,(S32)(entries.size()-max_priority_count));
	S32 min_count = max_priority_count + min_update_count;
	for (entries_list_t::iterator iter3 = entries.begin();
		 iter3 != entries.end(); )
	{
		LLViewerFetchedTexture* imagep = *iter3++;
        imagep->updateFetch();
		if (min_count <= min_update_count)
		{
			mLastFetchKey = LLTextureKey(imagep->getID(), (ETexListType)imagep->getTextureListType());
		}
		if ((min_count-- <= 0) && (image_op_timer.getElapsedTimeF32() > max_time))
		{
			break;
		}
	}
	return image_op_timer.getElapsedTimeF32();
}

void LLViewerTextureList::updateImagesUpdateStats()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (mForceResetTextureStats)
	{
		for (image_priority_list_t::iterator iter = mImageList.begin();
			 iter != mImageList.end(); )
		{
			LLViewerFetchedTexture* imagep = *iter++;
			imagep->resetTextureStats();
		}
		mForceResetTextureStats = FALSE;
	}
}

void LLViewerTextureList::decodeAllImages(F32 max_time)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LLTimer timer;

	//loading from fast cache 
	updateImagesLoadingFastCache(max_time);

	// Update texture stats and priorities
	std::vector<LLPointer<LLViewerFetchedTexture> > image_list;
	for (image_priority_list_t::iterator iter = mImageList.begin();
		 iter != mImageList.end(); )
	{
		LLViewerFetchedTexture* imagep = *iter++;
		image_list.push_back(imagep);
		imagep->setInImageList(FALSE) ;
	}

	llassert_always(image_list.size() == mImageList.size()) ;
	mImageList.clear();
	for (std::vector<LLPointer<LLViewerFetchedTexture> >::iterator iter = image_list.begin();
		 iter != image_list.end(); ++iter)
	{
		LLViewerFetchedTexture* imagep = *iter;
		imagep->processTextureStats();
		F32 decode_priority = imagep->calcDecodePriority();
		imagep->setDecodePriority(decode_priority);
		addImageToList(imagep);
	}
	image_list.clear();
	
	// Update fetch (decode)
	for (image_priority_list_t::iterator iter = mImageList.begin();
		 iter != mImageList.end(); )
	{
		LLViewerFetchedTexture* imagep = *iter++;
		imagep->updateFetch();
	}
    std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
	// Run threads
	S32 fetch_pending = 0;
	while (1)
	{
		LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
		LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
		fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread

        if (LLImageGLThread::sEnabled)
        {
            main_queue->runFor(std::chrono::milliseconds(1));
            fetch_pending += main_queue->size();
        }

		if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
		{
			break;
		}
	}
	// Update fetch again
	for (image_priority_list_t::iterator iter = mImageList.begin();
		 iter != mImageList.end(); )
	{
		LLViewerFetchedTexture* imagep = *iter++;
		imagep->updateFetch();
	}
	max_time -= timer.getElapsedTimeF32();
	max_time = llmax(max_time, .001f);
	F32 create_time = updateImagesCreateTextures(max_time);
	
	LL_DEBUGS("ViewerImages") << "decodeAllImages() took " << timer.getElapsedTimeF32() << " seconds. " 
	<< " fetch_pending " << fetch_pending
	<< " create_time " << create_time
	<< LL_ENDL;
}


BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
										 const std::string& out_filename,
										 const U8 codec,
										 const S32 max_image_dimentions)
{	
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// Load the image
	LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
	if (image.isNull())
	{
		LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
		return FALSE;
	}	
	if (!image->load(filename))
	{
		image->setLastError("Couldn't load the image to be uploaded.");
		return FALSE;
	}
	// Decompress or expand it in a raw image structure
	LLPointer<LLImageRaw> raw_image = new LLImageRaw;
	if (!image->decode(raw_image, 0.0f))
	{
		image->setLastError("Couldn't decode the image to be uploaded.");
		return FALSE;
	}
	// Check the image constraints
	if ((image->getComponents() != 3) && (image->getComponents() != 4))
	{
		image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
		return FALSE;
	}
	// Convert to j2c (JPEG2000) and save the file locally
	LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions);
	if (compressedImage.isNull())
	{
		image->setLastError("Couldn't convert the image to jpeg2000.");
		LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
		return FALSE;
	}
	if (!compressedImage->save(out_filename))
	{
		image->setLastError("Couldn't create the jpeg2000 image for upload.");
		LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
		return FALSE;
	}
	// Test to see if the encode and save worked
	LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
	if (!integrity_test->loadAndValidate( out_filename ))
	{
		image->setLastError("The created jpeg2000 image is corrupt.");
		LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
		return FALSE;
	}
	return TRUE;
}

// note: modifies the argument raw_image!!!!
LLPointer<LLImageJ2C> LLViewerTextureList::convertToUploadFile(LLPointer<LLImageRaw> raw_image, const S32 max_image_dimentions)
{
	LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	raw_image->biasedScaleToPowerOfTwo(max_image_dimentions);
	LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C();
	
	if (gSavedSettings.getBOOL("LosslessJ2CUpload") &&
		(raw_image->getWidth() * raw_image->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF))
		compressedImage->setReversible(TRUE);
	

	if (gSavedSettings.getBOOL("Jpeg2000AdvancedCompression"))
	{
		// This test option will create jpeg2000 images with precincts for each level, RPCL ordering
		// and PLT markers. The block size is also optionally modifiable.
		// Note: the images hence created are compatible with older versions of the viewer.
		// Read the blocks and precincts size settings
		S32 block_size = gSavedSettings.getS32("Jpeg2000BlocksSize");
		S32 precinct_size = gSavedSettings.getS32("Jpeg2000PrecinctsSize");
		LL_INFOS() << "Advanced JPEG2000 Compression: precinct = " << precinct_size << ", block = " << block_size << LL_ENDL;
		compressedImage->initEncode(*raw_image, block_size, precinct_size, 0);
	}
	
	if (!compressedImage->encode(raw_image, 0.0f))
	{
		LL_INFOS() << "convertToUploadFile : encode returns with error!!" << LL_ENDL;
		// Clear up the pointer so we don't leak that one
		compressedImage = NULL;
	}
	
	return compressedImage;
}

// Returns min setting for TextureMemory (in MB)
S32Megabytes LLViewerTextureList::getMinVideoRamSetting()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	U32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
	//min texture mem sets to 64M if total physical mem is more than 1.5GB
	return (system_ram > U32Megabytes(1500)) ? S32Megabytes(64) : gMinVideoRam ;
}

//static
// Returns max setting for TextureMemory (in MB)
// <FS:Ansariel> Proper texture memory calculation
//S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier)
S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier, bool clamp_upper_limit /* = true */)
// </FS:Ansariel>
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	S32Megabytes max_texmem;
	if (gGLManager.mVRAM != 0)
	{
		// Treat any card with < 32 MB (shudder) as having 32 MB
		//  - it's going to be swapping constantly regardless
		S32Megabytes max_vram(gGLManager.mVRAM);

		if(gGLManager.mIsAMD)
		{
			//shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
			//<FS:TS> Add debug to not shrink
			//max_vram = max_vram * 0.75f; 
			if (!gSavedSettings.getBOOL("FSATIFullTextureMem"))
			{  
				max_vram = max_vram * 0.75f; 
			}
			//</FS:TS>
		}

		max_vram = llmax(max_vram, getMinVideoRamSetting());
		max_texmem = max_vram;
		if (!get_recommended)
			max_texmem *= 2;
	}
	else
	{
		if (!get_recommended)
		{
			max_texmem = (S32Megabytes)512;
		}
		else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup
		{
			max_texmem = (S32Megabytes)512;
		}
		else
		{
			max_texmem = (S32Megabytes)128;
		}
	}

	S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB(); // In MB
	//LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL;
	if (get_recommended)
		max_texmem = llmin(max_texmem, system_ram/2);
	else
		max_texmem = llmin(max_texmem, system_ram);
		
    // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise
	max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem));

	// <FS:Ansariel> Proper texture memory calculation
	//max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam);
	if (clamp_upper_limit)
	{
		max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam);
	}
	else
	{
		max_texmem = llmax(max_texmem, getMinVideoRamSetting());
	}
	// </FS:Ansariel>
	
	return max_texmem;
}

bool LLViewerTextureList::isPrioRequestsFetched()
{
	static LLCachedControl<F32> prio_threshold(gSavedSettings, "TextureFetchUpdatePriorityThreshold", 0.0f);
	static LLCachedControl<F32> fetching_textures_threshold(gSavedSettings, "TextureListFetchingThreshold", 0.97f);
	S32 fetching_tex_count = 0;
	S32 tex_count_threshold = gTextureList.mImageList.size() * (1 - fetching_textures_threshold);

	for (LLViewerTextureList::image_priority_list_t::iterator iter = gTextureList.mImageList.begin();
		iter != gTextureList.mImageList.end(); )
	{
		LLPointer<LLViewerFetchedTexture> imagep = *iter++;
		if (imagep->getDecodePriority() > prio_threshold)
		{
			if (imagep->hasFetcher() || imagep->isFetching())
			{
				fetching_tex_count++;
				if (fetching_tex_count >= tex_count_threshold)
				{
					return false;
				}
			}
		}
	}

	return true;
}

const S32Megabytes VIDEO_CARD_FRAMEBUFFER_MEM(12);
const S32Megabytes MIN_MEM_FOR_NON_TEXTURE(512);
void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// Initialize the image pipeline VRAM settings
	S32Megabytes cur_mem(gSavedSettings.getS32("TextureMemory"));
	F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
	S32Megabytes default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default
	if (mem == (S32Bytes)0)
	{
		mem = cur_mem > (S32Bytes)0 ? cur_mem : default_mem;
	}
	else if (mem < (S32Bytes)0)
	{
		mem = default_mem;
	}

	mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier));
	if (mem != cur_mem)
	{
		gSavedSettings.setS32("TextureMemory", mem.value());
		return; //listener will re-enter this function
	}

	if (gGLManager.mVRAM == 0)
	{
		LL_WARNS() << "VRAM amount not detected, defaulting to " << mem << " MB" << LL_ENDL;
	}

	// TODO: set available resident texture mem based on use by other subsystems
	// currently max(12MB, VRAM/4) assumed...
	
	S32Megabytes vb_mem = mem;

	// <FS:Ansariel> Proper texture memory calculation
	S32Megabytes total_mem = getMaxVideoRamSetting(true, mem_multiplier, false);

	if ((vb_mem / 3) > VIDEO_CARD_FRAMEBUFFER_MEM)
	{
		vb_mem = vb_mem * 4 / 3;
	}
	else
	{
		vb_mem += VIDEO_CARD_FRAMEBUFFER_MEM;
	}

	vb_mem = llmin (vb_mem, total_mem);
	// </FS:Ansariel>

	S32Megabytes fb_mem = llmax(VIDEO_CARD_FRAMEBUFFER_MEM, vb_mem/4);
	//<FS:TS> The memory reported by AMD cards is actually the texture
	//	memory in use, already corrected for the framebuffer and
	//	VBO pools. Don't back it out a second time.
	//mMaxResidentTexMemInMegaBytes = (vb_mem - fb_mem) ; //in MB
	mMaxResidentTexMemInMegaBytes = vb_mem; //in MB
	if(!gGLManager.mIsAMD)
	{
		mMaxResidentTexMemInMegaBytes -= fb_mem; //in MB
	}
	//</FS:TS>
	
// <FS:Ansariel> Texture memory management
	//mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2;
#if ADDRESS_SIZE == 32
	// </FS:Ansariel>
	mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2;

	if (mMaxResidentTexMemInMegaBytes > (S32Megabytes)640)
	{
		mMaxTotalTextureMemInMegaBytes -= (mMaxResidentTexMemInMegaBytes / 4);
	}
// <FS:Ansariel> Texture memory management
	mMaxTotalTextureMemInMegaBytes = llclamp(mMaxTotalTextureMemInMegaBytes, (S32Megabytes)0, (S32Megabytes)768);
#else
	if (mMaxResidentTexMemInMegaBytes > gMaxVideoRam / 2)
	{
		mMaxTotalTextureMemInMegaBytes = gMaxVideoRam + (S32Megabytes)(mMaxResidentTexMemInMegaBytes * 0.25f);
	}
	else
	{
		mMaxTotalTextureMemInMegaBytes = mMaxResidentTexMemInMegaBytes * 2;
	}
#endif
// </FS:Ansariel>

	//system mem
	S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();

	//minimum memory reserved for non-texture use.
	//if system_raw >= 1GB, reserve at least 512MB for non-texture use;
	//otherwise reserve half of the system_ram for non-texture use.
	S32Megabytes min_non_texture_mem = llmin(system_ram / 2, MIN_MEM_FOR_NON_TEXTURE) ; 

	if (mMaxTotalTextureMemInMegaBytes > system_ram - min_non_texture_mem)
	{
		mMaxTotalTextureMemInMegaBytes = system_ram - min_non_texture_mem ;
	}
	
	LL_INFOS() << "Total Video Memory set to: " << vb_mem << " MB" << LL_ENDL;
	//LL_INFOS() << "Available Texture Memory set to: " << (vb_mem - fb_mem) << " MB" << LL_ENDL;
	LL_INFOS() << "Available Texture Memory set to: " << mMaxResidentTexMemInMegaBytes << " MB" << LL_ENDL;
}

// <FS:Ansariel> Dynamic texture memory calculation
//static
bool LLViewerTextureList::canUseDynamicTextureMemory()
{
#if ADDRESS_SIZE == 64
	return (gGLManager.mHasATIMemInfo || gGLManager.mHasNVXMemInfo) && gGLManager.mVRAM >= 512;
#else
	return false;
#endif
}

void LLViewerTextureList::updateTexMemDynamic()
{
	if (!canUseDynamicTextureMemory())
	{
		return;
	}

	static LLCachedControl<bool> fsDynamicTexMem(gSavedSettings, "FSDynamicTextureMemory");
	if (!fsDynamicTexMem)
	{
		return;
	}

	static LLCachedControl<S32> fsDynamicTexMemCacheReserve(gSavedSettings, "FSDynamicTextureMemoryCacheReserve");
	static LLCachedControl<S32> fsDynamicTexMemGPUReserve(gSavedSettings, "FSDynamicTextureMemoryGPUReserve");
	static LLCachedControl<S32> fsDynamicTexMemMinTextureMemory(gSavedSettings, "FSDynamicTextureMemoryMinTextureMemory");

	// Make sure to keep the percentages within sane limits
	S32 cache_reserve_perc = llclamp(fsDynamicTexMemCacheReserve(), 5, 30);
	S32 gpu_reserve_perc = llclamp(fsDynamicTexMemGPUReserve(), 5, 30);

	// Percentage-based memory reserves
	S32Megabytes cache_reserve = S32Megabytes((gGLManager.mVRAM / 100) * cache_reserve_perc);
	S32Megabytes gpu_reserve = S32Megabytes((gGLManager.mVRAM / 100) * gpu_reserve_perc);

	S32Megabytes gpu_available;
	S32Megabytes system_available;
	LLViewerTexture::getGPUMemoryForTextures(gpu_available, system_available);

	// Maximum texture memory is remaining available memory + what's already used for textures by the viewer
	S32Megabytes max_tex_mem_in_gpu = gpu_available + LLImageGL::sGlobalTextureMemory;

	// Don't let the minimum texture memory + reserves exceed the total phyiscal memory of the GPU
	S32Megabytes min_texture_mem = llmin(S32Megabytes(gGLManager.mVRAM), S32Megabytes(fsDynamicTexMemMinTextureMemory()) + cache_reserve + gpu_reserve);

	// Always use at least the specified minimum amount of texture memory, even if it would exceed available
	// GPU memory, but always take the GPU memory reserve into account.
	// We need to set MaxTotalTextureMem first, since it contains all textures currently in GPU memory
	// (displayed = bound AND cached = loaded, but currently not displayed). The cached textures will
	// get evicted from GPU memory, if available memory gets low (see LLViewerFetchedTexture::destroyTexture()).
	mMaxTotalTextureMemInMegaBytes = llmax(max_tex_mem_in_gpu, min_texture_mem) - gpu_reserve;
	mMaxResidentTexMemInMegaBytes = mMaxTotalTextureMemInMegaBytes - cache_reserve;
}
// </FS:Ansariel>

///////////////////////////////////////////////////////////////////////////////

// <FS:Ansariel> OpenSim compatibility
// static
void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_data)
{
	static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;

    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;

	// Receive image header, copy into image object and decompresses 
	// if this is a one-packet image. 
	
	LLUUID id;
	
	char ip_string[256];
	u32_to_ip_string(msg->getSenderIP(),ip_string);
	
	U32Bytes received_size ;
	if (msg->getReceiveCompressedSize())
	{
		received_size = (U32Bytes)msg->getReceiveCompressedSize() ;		
	}
	else
	{
		received_size = (U32Bytes)msg->getReceiveSize() ;		
	}
	add(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED, received_size);
	add(LLStatViewer::TEXTURE_PACKETS, 1);
	
	U8 codec;
	U16 packets;
	U32 totalbytes;
	msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
	msg->getU8Fast(_PREHASH_ImageID, _PREHASH_Codec, codec);
	msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packets, packets);
	msg->getU32Fast(_PREHASH_ImageID, _PREHASH_Size, totalbytes);
	
	S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data); 
	if (!data_size)
	{
		return;
	}
	if (data_size < 0)
	{
		// msg->getSizeFast() is probably trying to tell us there
		// was an error.
		LL_ERRS() << "image header chunk size was negative: "
		<< data_size << LL_ENDL;
		return;
	}
	
	// this buffer gets saved off in the packet list
	U8 *data = new U8[data_size];
	msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
	
	LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
	if (!image)
	{
		delete [] data;
		return;
	}
	if(log_texture_traffic)
	{
		gTotalTextureBytesPerBoostLevel[image->getBoostLevel()] += received_size ;
	}

	//image->getLastPacketTimer()->reset();
	bool res = LLAppViewer::getTextureFetch()->receiveImageHeader(msg->getSender(), id, codec, packets, totalbytes, data_size, data);
	if (!res)
	{
		delete[] data;
	}
}

// static
void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_data)
{
	static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;

    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	
	// Receives image packet, copy into image object,
	// checks if all packets received, decompresses if so. 
	
	LLUUID id;
	U16 packet_num;
	
	char ip_string[256];
	u32_to_ip_string(msg->getSenderIP(),ip_string);
	
	U32Bytes received_size ;
	if (msg->getReceiveCompressedSize())
	{
		received_size = (U32Bytes)msg->getReceiveCompressedSize() ;
	}
	else
	{
		received_size = (U32Bytes)msg->getReceiveSize() ;		
	}

	add(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED, F64Bytes(received_size));
	add(LLStatViewer::TEXTURE_PACKETS, 1);
	
	//llprintline("Start decode, image header...");
	msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
	msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packet, packet_num);
	S32 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data); 
	
	if (!data_size)
	{
		return;
	}
	if (data_size < 0)
	{
		// msg->getSizeFast() is probably trying to tell us there
		// was an error.
		LL_ERRS() << "image data chunk size was negative: "
		<< data_size << LL_ENDL;
		return;
	}
	if (data_size > MTUBYTES)
	{
		LL_ERRS() << "image data chunk too large: " << data_size << " bytes" << LL_ENDL;
		return;
	}
	U8 *data = new U8[data_size];
	msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
	
	LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
	if (!image)
	{
		delete [] data;
		return;
	}
	if(log_texture_traffic)
	{
		gTotalTextureBytesPerBoostLevel[image->getBoostLevel()] += received_size ;
	}

	//image->getLastPacketTimer()->reset();
	bool res = LLAppViewer::getTextureFetch()->receiveImagePacket(msg->getSender(), id, packet_num, data_size, data);
	if (!res)
	{
		delete[] data;
	}
}
// </FS:Ansariel>

// We've been that the asset server does not contain the requested image id.
// static
void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **user_data)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	LLUUID image_id;
	msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, image_id);
	
	LLViewerFetchedTexture* image = gTextureList.findImage( image_id, TEX_LIST_STANDARD);
	if( image )
	{
		LL_WARNS() << "Image not in db" << LL_ENDL;
		image->setIsMissingAsset();
	}

    image = gTextureList.findImage(image_id, TEX_LIST_SCALE);
    if (image)
    {
        LL_WARNS() << "Icon not in db" << LL_ENDL;
        image->setIsMissingAsset();
    }
}


///////////////////////////////////////////////////////////////////////////////

// explicitly cleanup resources, as this is a singleton class with process
// lifetime so ability to perform std::map operations in destructor is not
// guaranteed.
void LLUIImageList::cleanUp()
{
	mUIImages.clear();
	mUITextureList.clear() ;
}

LLUIImagePtr LLUIImageList::getUIImageByID(const LLUUID& image_id, S32 priority)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// use id as image name
	std::string image_name = image_id.asString();

	// look for existing image
	uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
	if (found_it != mUIImages.end())
	{
		return found_it->second;
	}

	const BOOL use_mips = FALSE;
	const LLRect scale_rect = LLRect::null;
	const LLRect clip_rect = LLRect::null;
	return loadUIImageByID(image_id, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
}

LLUIImagePtr LLUIImageList::getUIImage(const std::string& image_name, S32 priority)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// look for existing image
	uuid_ui_image_map_t::iterator found_it = mUIImages.find(image_name);
	if (found_it != mUIImages.end())
	{
		return found_it->second;
	}

	const BOOL use_mips = FALSE;
	const LLRect scale_rect = LLRect::null;
	const LLRect clip_rect = LLRect::null;
	return loadUIImageByName(image_name, image_name, use_mips, scale_rect, clip_rect, (LLViewerTexture::EBoostLevel)priority);
}

LLUIImagePtr LLUIImageList::loadUIImageByName(const std::string& name, const std::string& filename,
											  BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
											  LLUIImage::EScaleStyle scale_style)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (boost_priority == LLGLTexture::BOOST_NONE)
	{
		boost_priority = LLGLTexture::BOOST_UI;
	}
	LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTextureFromFile(filename, FTT_LOCAL_FILE, MIPMAP_NO, boost_priority);
	return loadUIImage(imagep, name, use_mips, scale_rect, clip_rect, scale_style);
}

LLUIImagePtr LLUIImageList::loadUIImageByID(const LLUUID& id,
											BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLViewerTexture::EBoostLevel boost_priority,
											LLUIImage::EScaleStyle scale_style)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (boost_priority == LLGLTexture::BOOST_NONE)
	{
		boost_priority = LLGLTexture::BOOST_UI;
	}
	LLViewerFetchedTexture* imagep = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, MIPMAP_NO, boost_priority);
	return loadUIImage(imagep, id.asString(), use_mips, scale_rect, clip_rect, scale_style);
}

LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect,
										LLUIImage::EScaleStyle scale_style)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if (!imagep) return NULL;

	imagep->setAddressMode(LLTexUnit::TAM_CLAMP);

	//don't compress UI images
	imagep->getGLTexture()->setAllowCompression(false);

	LLUIImagePtr new_imagep = new LLUIImage(name, imagep);
	new_imagep->setScaleStyle(scale_style);

	if (imagep->getBoostLevel() != LLGLTexture::BOOST_ICON &&
		imagep->getBoostLevel() != LLGLTexture::BOOST_PREVIEW)
	{
		// Don't add downloadable content into this list
		// all UI images are non-deletable and list does not support deletion
		imagep->setNoDelete();
		mUIImages.insert(std::make_pair(name, new_imagep));
		mUITextureList.push_back(imagep);
	}

	//Note:
	//Some other textures such as ICON also through this flow to be fetched.
	//But only UI textures need to set this callback.
	if(imagep->getBoostLevel() == LLGLTexture::BOOST_UI)
	{
		LLUIImageLoadData* datap = new LLUIImageLoadData;
		datap->mImageName = name;
		datap->mImageScaleRegion = scale_rect;
		datap->mImageClipRegion = clip_rect;

		imagep->setLoadedCallback(onUIImageLoaded, 0, FALSE, FALSE, datap, NULL);
	}
	return new_imagep;
}

LLUIImagePtr LLUIImageList::preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle scale_style)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// look for existing image
	uuid_ui_image_map_t::iterator found_it = mUIImages.find(name);
	if (found_it != mUIImages.end())
	{
		// image already loaded!
		LL_ERRS() << "UI Image " << name << " already loaded." << LL_ENDL;
	}

	return loadUIImageByName(name, filename, use_mips, scale_rect, clip_rect, LLGLTexture::BOOST_UI, scale_style);
}

//static 
void LLUIImageList::onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* user_data )
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	if(!success || !user_data) 
	{
		return;
	}

	LLUIImageLoadData* image_datap = (LLUIImageLoadData*)user_data;
	std::string ui_image_name = image_datap->mImageName;
	LLRect scale_rect = image_datap->mImageScaleRegion;
	LLRect clip_rect = image_datap->mImageClipRegion;
	if (final)
	{
		delete image_datap;
	}

	LLUIImageList* instance = getInstance();

	uuid_ui_image_map_t::iterator found_it = instance->mUIImages.find(ui_image_name);
	if (found_it != instance->mUIImages.end())
	{
		LLUIImagePtr imagep = found_it->second;

		// for images grabbed from local files, apply clipping rectangle to restore original dimensions
		// from power-of-2 gl image
		if (success && imagep.notNull() && src_vi && (src_vi->getUrl().compare(0, 7, "file://")==0))
		{
			F32 full_width = (F32)src_vi->getFullWidth();
			F32 full_height = (F32)src_vi->getFullHeight();
			F32 clip_x = (F32)src_vi->getOriginalWidth() / full_width;
			F32 clip_y = (F32)src_vi->getOriginalHeight() / full_height;
			if (clip_rect != LLRect::null)
			{
				imagep->setClipRegion(LLRectf(llclamp((F32)clip_rect.mLeft / full_width, 0.f, 1.f),
											llclamp((F32)clip_rect.mTop / full_height, 0.f, 1.f),
											llclamp((F32)clip_rect.mRight / full_width, 0.f, 1.f),
											llclamp((F32)clip_rect.mBottom / full_height, 0.f, 1.f)));
			}
			else
			{
				imagep->setClipRegion(LLRectf(0.f, clip_y, clip_x, 0.f));
			}
			if (scale_rect != LLRect::null)
			{
				imagep->setScaleRegion(
					LLRectf(llclamp((F32)scale_rect.mLeft / (F32)imagep->getWidth(), 0.f, 1.f),
						llclamp((F32)scale_rect.mTop / (F32)imagep->getHeight(), 0.f, 1.f),
						llclamp((F32)scale_rect.mRight / (F32)imagep->getWidth(), 0.f, 1.f),
						llclamp((F32)scale_rect.mBottom / (F32)imagep->getHeight(), 0.f, 1.f)));
			}

			imagep->onImageLoaded();
		}
	}
}

namespace LLInitParam
{
	template<>
	struct TypeValues<LLUIImage::EScaleStyle> : public TypeValuesHelper<LLUIImage::EScaleStyle>
	{
		static void declareValues()
		{
			declare("scale_inner",	LLUIImage::SCALE_INNER);
			declare("scale_outer",	LLUIImage::SCALE_OUTER);
		}
	};
}

struct UIImageDeclaration : public LLInitParam::Block<UIImageDeclaration>
{
	Mandatory<std::string>		name;
	Optional<std::string>		file_name;
	Optional<bool>				preload;
	Optional<LLRect>			scale;
	Optional<LLRect>			clip;
	Optional<bool>				use_mips;
	Optional<LLUIImage::EScaleStyle> scale_type;

	UIImageDeclaration()
	:	name("name"),
		file_name("file_name"),
		preload("preload", false),
		scale("scale"),
		clip("clip"),
		use_mips("use_mips", false),
		scale_type("scale_type", LLUIImage::SCALE_INNER)
	{}
};

struct UIImageDeclarations : public LLInitParam::Block<UIImageDeclarations>
{
	Mandatory<S32>	version;
	Multiple<UIImageDeclaration> textures;

	UIImageDeclarations()
	:	version("version"),
		textures("texture")
	{}
};

bool LLUIImageList::initFromFile()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
	// Look for textures.xml in all the right places. Pass
	// constraint=LLDir::ALL_SKINS because we want to overlay textures.xml
	// from all the skins directories.
	std::vector<std::string> textures_paths =
		gDirUtilp->findSkinnedFilenames(LLDir::TEXTURES, "textures.xml", LLDir::ALL_SKINS);
	std::vector<std::string>::const_iterator pi(textures_paths.begin()), pend(textures_paths.end());
	if (pi == pend)
	{
		LL_WARNS() << "No textures.xml found in skins directories" << LL_ENDL;
		return false;
	}

	// The first (most generic) file gets special validations
	LLXMLNodePtr root;
	if (!LLXMLNode::parseFile(*pi, root, NULL))
	{
		LL_WARNS() << "Unable to parse UI image list file " << *pi << LL_ENDL;
		return false;
	}
	if (!root->hasAttribute("version"))
	{
		LL_WARNS() << "No valid version number in UI image list file " << *pi << LL_ENDL;
		return false;
	}

	UIImageDeclarations images;
	LLXUIParser parser;
	parser.readXUI(root, images, *pi);

	// add components defined in the rest of the skin paths
	while (++pi != pend)
	{
		LLXMLNodePtr update_root;
		if (LLXMLNode::parseFile(*pi, update_root, NULL))
		{
			parser.readXUI(update_root, images, *pi);
		}
	}

	if (!images.validateBlock()) return false;

	std::map<std::string, UIImageDeclaration> merged_declarations;
	for (LLInitParam::ParamIterator<UIImageDeclaration>::const_iterator image_it = images.textures.begin();
		image_it != images.textures.end();
		++image_it)
	{
		merged_declarations[image_it->name].overwriteFrom(*image_it);
	}

	enum e_decode_pass
	{
		PASS_DECODE_NOW,
		PASS_DECODE_LATER,
		NUM_PASSES
	};

	for (S32 cur_pass = PASS_DECODE_NOW; cur_pass < NUM_PASSES; cur_pass++)
	{
		for (std::map<std::string, UIImageDeclaration>::const_iterator image_it = merged_declarations.begin();
			image_it != merged_declarations.end();
			++image_it)
		{
			const UIImageDeclaration& image = image_it->second;
			std::string file_name = image.file_name.isProvided() ? image.file_name() : image.name();

			// load high priority textures on first pass (to kick off decode)
			enum e_decode_pass decode_pass = image.preload ? PASS_DECODE_NOW : PASS_DECODE_LATER;
			if (decode_pass != cur_pass)
			{
				continue;
			}
			preloadUIImage(image.name, file_name, image.use_mips, image.scale, image.clip, image.scale_type);
		}

		if (!gSavedSettings.getBOOL("NoPreload"))
		{
            if (cur_pass == PASS_DECODE_NOW)
            {
                // init fetching and decoding of preloaded images
                gTextureList.decodeAllImages(9.f);
            }
            else
            {
                // decodeAllImages needs two passes to refresh stats and priorities on second pass
                gTextureList.decodeAllImages(1.f);
            }
		}
	}
	return true;
}


