
#if LL_SDL2

#include "linden_common.h"
#include "llkeyboardsdl2.h"
#include "llwindowcallbacks.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_keycode.h"

LLKeyboardSDL::LLKeyboardSDL()
{
	// Set up key mapping for SDL - eventually can read this from a file?
	// Anything not in the key map gets dropped
	// Add default A-Z

	// Virtual key mappings from SDL_keysym.h ...

	// SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...

	// <FS:ND> Looks like we need to map those despite of SDL_TEXTINPUT handling most of this, but without
	// the translation lower->upper here accelerators will not work.

	U16 cur_char;
	for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
	{
		mTranslateKeyMap[cur_char] = cur_char;
	}
	for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
	{
		mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
	}
	
	for (cur_char = '0'; cur_char <= '9'; cur_char++)
	{
		mTranslateKeyMap[cur_char] = cur_char;
	}

	// These ones are translated manually upon keydown/keyup because
	// SDL doesn't handle their numlock transition.
	//mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
	//mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
	//mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
	//mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
	//mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
	//mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
	//mTranslateKeyMap[SDLK_KP1] = KEY_END;
	//mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
	//mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
	//mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;

	mTranslateKeyMap[SDLK_SPACE] = ' '; 	// <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
	mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
	mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
	mTranslateKeyMap[SDLK_UP] = KEY_UP;
	mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
	mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
	mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
	mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
	mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
	mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
	mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
	mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
	mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
	mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
	// mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
	mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
	mTranslateKeyMap[SDLK_END] = KEY_END;
	mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
	mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
	mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
	mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
	mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
	mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
	mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
	mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
	mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
	mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
	mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
	mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
	mTranslateKeyMap[SDLK_F1] = KEY_F1;
	mTranslateKeyMap[SDLK_F2] = KEY_F2;
	mTranslateKeyMap[SDLK_F3] = KEY_F3;
	mTranslateKeyMap[SDLK_F4] = KEY_F4;
	mTranslateKeyMap[SDLK_F5] = KEY_F5;
	mTranslateKeyMap[SDLK_F6] = KEY_F6;
	mTranslateKeyMap[SDLK_F7] = KEY_F7;
	mTranslateKeyMap[SDLK_F8] = KEY_F8;
	mTranslateKeyMap[SDLK_F9] = KEY_F9;
	mTranslateKeyMap[SDLK_F10] = KEY_F10;
	mTranslateKeyMap[SDLK_F11] = KEY_F11;
	mTranslateKeyMap[SDLK_F12] = KEY_F12;
	mTranslateKeyMap[SDLK_PLUS]   = '='; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_COMMA]  = ','; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_MINUS]  = '-'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_PERIOD] = '.'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_SEMICOLON] = ';'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; // <FS:ND/> Those are handled by SDL2 via text input, do not map them
	mTranslateKeyMap[SDLK_QUOTE] = '\''; // <FS:ND/> Those are handled by SDL2 via text input, do not map them

	// Build inverse map
	for (auto iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
	{
		mInvTranslateKeyMap[iter->second] = iter->first;
	}

	// numpad map
	mTranslateNumpadMap[SDLK_KP_0] = KEY_PAD_INS;
	mTranslateNumpadMap[SDLK_KP_1] = KEY_PAD_END;
	mTranslateNumpadMap[SDLK_KP_2] = KEY_PAD_DOWN;
	mTranslateNumpadMap[SDLK_KP_3] = KEY_PAD_PGDN;
	mTranslateNumpadMap[SDLK_KP_4] = KEY_PAD_LEFT;
	mTranslateNumpadMap[SDLK_KP_5] = KEY_PAD_CENTER;
	mTranslateNumpadMap[SDLK_KP_6] = KEY_PAD_RIGHT;
	mTranslateNumpadMap[SDLK_KP_7] = KEY_PAD_HOME;
	mTranslateNumpadMap[SDLK_KP_8] = KEY_PAD_UP;
	mTranslateNumpadMap[SDLK_KP_9] = KEY_PAD_PGUP;
	mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;

	// build inverse numpad map
	for (auto iter = mTranslateNumpadMap.begin();
	     iter != mTranslateNumpadMap.end();
	     iter++)
	{
		mInvTranslateNumpadMap[iter->second] = iter->first;
	}
}

void LLKeyboardSDL::resetMaskKeys()
{
	SDL_Keymod mask = SDL_GetModState();

	// MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
	//    It looks a bit suspicious, as it won't correct for keys that have been released.
	//    Is this the way it's supposed to work?

	if(mask & KMOD_SHIFT)
	{
		mKeyLevel[KEY_SHIFT] = TRUE;
	}

	if(mask & KMOD_CTRL)
	{
		mKeyLevel[KEY_CONTROL] = TRUE;
	}

	if(mask & KMOD_ALT)
	{
		mKeyLevel[KEY_ALT] = TRUE;
	}
}


MASK LLKeyboardSDL::updateModifiers(const U32 mask)
{
	// translate the mask
	MASK out_mask = MASK_NONE;

	if(mask & KMOD_SHIFT)
	{
		out_mask |= MASK_SHIFT;
	}

	if(mask & KMOD_CTRL)
	{
		out_mask |= MASK_CONTROL;
	}

	if(mask & KMOD_ALT)
	{
		out_mask |= MASK_ALT;
	}

	return out_mask;
}


static U32 adjustNativekeyFromUnhandledMask(const U32 key, const U32 mask)
{
	// SDL doesn't automatically adjust the keysym according to
	// whether NUMLOCK is engaged, so we massage the keysym manually.
	U32 rtn = key;
	if (!(mask & KMOD_NUM))
	{
		switch (key)
		{
			case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
			case SDLK_KP_0: rtn = SDLK_INSERT; break;
			case SDLK_KP_1: rtn = SDLK_END; break;
			case SDLK_KP_2: rtn = SDLK_DOWN; break;
			case SDLK_KP_3: rtn = SDLK_PAGEDOWN; break;
			case SDLK_KP_4: rtn = SDLK_LEFT; break;
			case SDLK_KP_6: rtn = SDLK_RIGHT; break;
			case SDLK_KP_7: rtn = SDLK_HOME; break;
			case SDLK_KP_8: rtn = SDLK_UP; break;
			case SDLK_KP_9: rtn = SDLK_PAGEUP; break;
		}
	}
	return rtn;
}


BOOL LLKeyboardSDL::handleKeyDown(const U32 key, const U32 mask)
{
	U32 adjusted_nativekey;
	KEY	translated_key = 0;
	U32	translated_mask = MASK_NONE;
	BOOL handled = FALSE;

	adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);

	translated_mask = updateModifiers(mask);
	
	if(translateNumpadKey(adjusted_nativekey, &translated_key))
	{
		handled = handleTranslatedKeyDown(translated_key, translated_mask);
	}

	return handled;
}


BOOL LLKeyboardSDL::handleKeyUp(const U32 key, const U32 mask)
{
	U32 adjusted_nativekey;
	KEY	translated_key = 0;
	U32	translated_mask = MASK_NONE;
	BOOL handled = FALSE;

	adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);

	translated_mask = updateModifiers(mask);

	if(translateNumpadKey(adjusted_nativekey, &translated_key))
	{
		handled = handleTranslatedKeyUp(translated_key, translated_mask);
	}

	return handled;
}

MASK LLKeyboardSDL::currentMask(BOOL for_mouse_event)
{
	MASK result = MASK_NONE;
	SDL_Keymod mask = SDL_GetModState();

	if (mask & KMOD_SHIFT)
		result |= MASK_SHIFT;
	if (mask & KMOD_CTRL)
		result |= MASK_CONTROL;
	if (mask & KMOD_ALT)
		result |= MASK_ALT;

	// For keyboard events, consider Meta keys equivalent to Control
	if (!for_mouse_event)
	{
		if (mask & KMOD_GUI)
			result |= MASK_CONTROL;
	}

	return result;
}

void LLKeyboardSDL::scanKeyboard()
{
	for (S32 key = 0; key < KEY_COUNT; key++)
	{
		// Generate callback if any event has occurred on this key this frame.
		// Can't just test mKeyLevel, because this could be a slow frame and
		// key might have gone down then up. JC
		if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
		{
			mCurScanKey = key;
			mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
		}
	}

	// Reset edges for next frame
	for (S32 key = 0; key < KEY_COUNT; key++)
	{
		mKeyUp[key] = FALSE;
		mKeyDown[key] = FALSE;
		if (mKeyLevel[key])
		{
			mKeyLevelFrameCount[key]++;
		}
	}
}

 
BOOL LLKeyboardSDL::translateNumpadKey( const U32 os_key, KEY *translated_key)
{
	return translateKey(os_key, translated_key);	
}

U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
{
	return inverseTranslateKey(translated_key);
}

enum class WindowsVK : U32
{
	VK_UNKNOWN = 0,
	VK_CANCEL = 0x03,
	VK_BACK = 0x08,
	VK_TAB = 0x09,
	VK_CLEAR = 0x0C,
	VK_RETURN = 0x0D,
	VK_SHIFT = 0x10,
	VK_CONTROL = 0x11,
	VK_MENU = 0x12,
	VK_PAUSE = 0x13,
	VK_CAPITAL = 0x14,
	VK_KANA = 0x15,
	VK_HANGUL = 0x15,
	VK_JUNJA = 0x17,
	VK_FINAL = 0x18,
	VK_HANJA = 0x19,
	VK_KANJI = 0x19,
	VK_ESCAPE = 0x1B,
	VK_CONVERT = 0x1C,
	VK_NONCONVERT = 0x1D,
	VK_ACCEPT = 0x1E,
	VK_MODECHANGE = 0x1F,
	VK_SPACE = 0x20,
	VK_PRIOR = 0x21,
	VK_NEXT = 0x22,
	VK_END = 0x23,
	VK_HOME = 0x24,
	VK_LEFT = 0x25,
	VK_UP = 0x26,
	VK_RIGHT = 0x27,
	VK_DOWN = 0x28,
	VK_SELECT = 0x29,
	VK_PRINT = 0x2A,
	VK_EXECUTE = 0x2B,
	VK_SNAPSHOT = 0x2C,
	VK_INSERT = 0x2D,
	VK_DELETE = 0x2E,
	VK_HELP = 0x2F,
	VK_0 = 0x30,
	VK_1 = 0x31,
	VK_2 = 0x32,
	VK_3 = 0x33,
	VK_4 = 0x34,
	VK_5 = 0x35,
	VK_6 = 0x36,
	VK_7 = 0x37,
	VK_8 = 0x38,
	VK_9 = 0x39,
	VK_A = 0x41,
	VK_B = 0x42,
	VK_C = 0x43,
	VK_D = 0x44,
	VK_E = 0x45,
	VK_F = 0x46,
	VK_G = 0x47,
	VK_H = 0x48,
	VK_I = 0x49,
	VK_J = 0x4A,
	VK_K = 0x4B,
	VK_L = 0x4C,
	VK_M = 0x4D,
	VK_N = 0x4E,
	VK_O = 0x4F,
	VK_P = 0x50,
	VK_Q = 0x51,
	VK_R = 0x52,
	VK_S = 0x53,
	VK_T = 0x54,
	VK_U = 0x55,
	VK_V = 0x56,
	VK_W = 0x57,
	VK_X = 0x58,
	VK_Y = 0x59,
	VK_Z = 0x5A,
	VK_LWIN = 0x5B,
	VK_RWIN = 0x5C,
	VK_APPS = 0x5D,
	VK_SLEEP = 0x5F,
	VK_NUMPAD0 = 0x60,
	VK_NUMPAD1 = 0x61,
	VK_NUMPAD2 = 0x62,
	VK_NUMPAD3 = 0x63,
	VK_NUMPAD4 = 0x64,
	VK_NUMPAD5 = 0x65,
	VK_NUMPAD6 = 0x66,
	VK_NUMPAD7 = 0x67,
	VK_NUMPAD8 = 0x68,
	VK_NUMPAD9 = 0x69,
	VK_MULTIPLY = 0x6A,
	VK_ADD = 0x6B,
	VK_SEPARATOR = 0x6C,
	VK_SUBTRACT = 0x6D,
	VK_DECIMAL = 0x6E,
	VK_DIVIDE = 0x6F,
	VK_F1 = 0x70,
	VK_F2 = 0x71,
	VK_F3 = 0x72,
	VK_F4 = 0x73,
	VK_F5 = 0x74,
	VK_F6 = 0x75,
	VK_F7 = 0x76,
	VK_F8 = 0x77,
	VK_F9 = 0x78,
	VK_F10 = 0x79,
	VK_F11 = 0x7A,
	VK_F12 = 0x7B,
	VK_F13 = 0x7C,
	VK_F14 = 0x7D,
	VK_F15 = 0x7E,
	VK_F16 = 0x7F,
	VK_F17 = 0x80,
	VK_F18 = 0x81,
	VK_F19 = 0x82,
	VK_F20 = 0x83,
	VK_F21 = 0x84,
	VK_F22 = 0x85,
	VK_F23 = 0x86,
	VK_F24 = 0x87,
	VK_NUMLOCK = 0x90,
	VK_SCROLL = 0x91,
	VK_LSHIFT = 0xA0,
	VK_RSHIFT = 0xA1,
	VK_LCONTROL = 0xA2,
	VK_RCONTROL = 0xA3,
	VK_LMENU = 0xA4,
	VK_RMENU = 0xA5,
	VK_BROWSER_BACK = 0xA6,
	VK_BROWSER_FORWARD = 0xA7,
	VK_BROWSER_REFRESH = 0xA8,
	VK_BROWSER_STOP = 0xA9,
	VK_BROWSER_SEARCH = 0xAA,
	VK_BROWSER_FAVORITES = 0xAB,
	VK_BROWSER_HOME = 0xAC,
	VK_VOLUME_MUTE = 0xAD,
	VK_VOLUME_DOWN = 0xAE,
	VK_VOLUME_UP = 0xAF,
	VK_MEDIA_NEXT_TRACK = 0xB0,
	VK_MEDIA_PREV_TRACK = 0xB1,
	VK_MEDIA_STOP = 0xB2,
	VK_MEDIA_PLAY_PAUSE = 0xB3,
	VK_MEDIA_LAUNCH_MAIL = 0xB4,
	VK_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5,
	VK_MEDIA_LAUNCH_APP1 = 0xB6,
	VK_MEDIA_LAUNCH_APP2 = 0xB7,
	VK_OEM_1 = 0xBA,
	VK_OEM_PLUS = 0xBB,
	VK_OEM_COMMA = 0xBC,
	VK_OEM_MINUS = 0xBD,
	VK_OEM_PERIOD = 0xBE,
	VK_OEM_2 = 0xBF,
	VK_OEM_3 = 0xC0,
	VK_OEM_4 = 0xDB,
	VK_OEM_5 = 0xDC,
	VK_OEM_6 = 0xDD,
	VK_OEM_7 = 0xDE,
	VK_OEM_8 = 0xDF,
	VK_OEM_102 = 0xE2,
	VK_PROCESSKEY = 0xE5,
	VK_PACKET = 0xE7,
	VK_ATTN = 0xF6,
	VK_CRSEL = 0xF7,
	VK_EXSEL = 0xF8,
	VK_EREOF = 0xF9,
	VK_PLAY = 0xFA,
	VK_ZOOM = 0xFB,
	VK_NONAME = 0xFC,
	VK_PA1 = 0xFD,
	VK_OEM_CLEAR = 0xFE,
};
	
std::map< U32, U32 > mSDL2_to_Win;
std::set< U32 > mIgnoreSDL2Keys;

U32 LLKeyboardSDL::mapSDL2toWin( U32 aSymbol )
{
	// <FS:ND> Map SDLK_ virtual keys to Windows VK_ virtual keys.
	// Text is handled via unicode input (SDL_TEXTINPUT event) and does not need to be translated into VK_ values as those match already.
	if( mSDL2_to_Win.empty() )
	{
		
		mSDL2_to_Win[ SDLK_BACKSPACE ] = (U32)WindowsVK::VK_BACK;
		mSDL2_to_Win[ SDLK_TAB ] = (U32)WindowsVK::VK_TAB;
		mSDL2_to_Win[ 12 ] = (U32)WindowsVK::VK_CLEAR;
		mSDL2_to_Win[ SDLK_RETURN ] = (U32)WindowsVK::VK_RETURN;
		mSDL2_to_Win[ 19 ] = (U32)WindowsVK::VK_PAUSE;
		mSDL2_to_Win[ SDLK_ESCAPE ] = (U32)WindowsVK::VK_ESCAPE;
		mSDL2_to_Win[ SDLK_SPACE ] = (U32)WindowsVK::VK_SPACE;
		mSDL2_to_Win[ SDLK_QUOTE ] = (U32)WindowsVK::VK_OEM_7;
		mSDL2_to_Win[ SDLK_COMMA ] = (U32)WindowsVK::VK_OEM_COMMA;
		mSDL2_to_Win[ SDLK_MINUS ] = (U32)WindowsVK::VK_OEM_MINUS;
		mSDL2_to_Win[ SDLK_PERIOD ] = (U32)WindowsVK::VK_OEM_PERIOD;
		mSDL2_to_Win[ SDLK_SLASH ] = (U32)WindowsVK::VK_OEM_2;

		mSDL2_to_Win[ SDLK_0 ] = (U32)WindowsVK::VK_0;
		mSDL2_to_Win[ SDLK_1 ] = (U32)WindowsVK::VK_1;
		mSDL2_to_Win[ SDLK_2 ] = (U32)WindowsVK::VK_2;
		mSDL2_to_Win[ SDLK_3 ] = (U32)WindowsVK::VK_3;
		mSDL2_to_Win[ SDLK_4 ] = (U32)WindowsVK::VK_4;
		mSDL2_to_Win[ SDLK_5 ] = (U32)WindowsVK::VK_5;
		mSDL2_to_Win[ SDLK_6 ] = (U32)WindowsVK::VK_6;
		mSDL2_to_Win[ SDLK_7 ] = (U32)WindowsVK::VK_7;
		mSDL2_to_Win[ SDLK_8 ] = (U32)WindowsVK::VK_8;
		mSDL2_to_Win[ SDLK_9 ] = (U32)WindowsVK::VK_9;

		mSDL2_to_Win[ SDLK_SEMICOLON ] = (U32)WindowsVK::VK_OEM_1;
		mSDL2_to_Win[ SDLK_LESS ] = (U32)WindowsVK::VK_OEM_102;
		mSDL2_to_Win[ SDLK_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
		mSDL2_to_Win[ SDLK_KP_EQUALS ] = (U32)WindowsVK::VK_OEM_PLUS;
		
		mSDL2_to_Win[ SDLK_LEFTBRACKET ] = (U32)WindowsVK::VK_OEM_4;
		mSDL2_to_Win[ SDLK_BACKSLASH ] = (U32)WindowsVK::VK_OEM_5;
		mSDL2_to_Win[ SDLK_RIGHTBRACKET ] = (U32)WindowsVK::VK_OEM_6;
		mSDL2_to_Win[ SDLK_BACKQUOTE ] = (U32)WindowsVK::VK_OEM_8;

		mSDL2_to_Win[ SDLK_a ] = (U32)WindowsVK::VK_A;
		mSDL2_to_Win[ SDLK_b ] = (U32)WindowsVK::VK_B;
		mSDL2_to_Win[ SDLK_c ] = (U32)WindowsVK::VK_C;
		mSDL2_to_Win[ SDLK_d ] = (U32)WindowsVK::VK_D;
		mSDL2_to_Win[ SDLK_e ] = (U32)WindowsVK::VK_E;
		mSDL2_to_Win[ SDLK_f ] = (U32)WindowsVK::VK_F;
		mSDL2_to_Win[ SDLK_g ] = (U32)WindowsVK::VK_G;
		mSDL2_to_Win[ SDLK_h ] = (U32)WindowsVK::VK_H;
		mSDL2_to_Win[ SDLK_i ] = (U32)WindowsVK::VK_I;
		mSDL2_to_Win[ SDLK_j ] = (U32)WindowsVK::VK_J;
		mSDL2_to_Win[ SDLK_k ] = (U32)WindowsVK::VK_K;
		mSDL2_to_Win[ SDLK_l ] = (U32)WindowsVK::VK_L;
		mSDL2_to_Win[ SDLK_m ] = (U32)WindowsVK::VK_M;
		mSDL2_to_Win[ SDLK_n ] = (U32)WindowsVK::VK_N;
		mSDL2_to_Win[ SDLK_o ] = (U32)WindowsVK::VK_O;
		mSDL2_to_Win[ SDLK_p ] = (U32)WindowsVK::VK_P;
		mSDL2_to_Win[ SDLK_q ] = (U32)WindowsVK::VK_Q;
		mSDL2_to_Win[ SDLK_r ] = (U32)WindowsVK::VK_R;
		mSDL2_to_Win[ SDLK_s ] = (U32)WindowsVK::VK_S;
		mSDL2_to_Win[ SDLK_t ] = (U32)WindowsVK::VK_T;
		mSDL2_to_Win[ SDLK_u ] = (U32)WindowsVK::VK_U;
		mSDL2_to_Win[ SDLK_v ] = (U32)WindowsVK::VK_V;
		mSDL2_to_Win[ SDLK_w ] = (U32)WindowsVK::VK_W;
		mSDL2_to_Win[ SDLK_x ] = (U32)WindowsVK::VK_X;
		mSDL2_to_Win[ SDLK_y ] = (U32)WindowsVK::VK_Y;
		mSDL2_to_Win[ SDLK_z ] = (U32)WindowsVK::VK_Z;
		
		mSDL2_to_Win[ SDLK_DELETE ] = (U32)WindowsVK::VK_DELETE;


		mSDL2_to_Win[ SDLK_NUMLOCKCLEAR ] = (U32)WindowsVK::VK_NUMLOCK;
		mSDL2_to_Win[ SDLK_SCROLLLOCK ] = (U32)WindowsVK::VK_SCROLL;

		mSDL2_to_Win[ SDLK_HELP ] = (U32)WindowsVK::VK_HELP;
		mSDL2_to_Win[ SDLK_PRINTSCREEN ] = (U32)WindowsVK::VK_SNAPSHOT;
		mSDL2_to_Win[ SDLK_CANCEL ] = (U32)WindowsVK::VK_CANCEL;
		mSDL2_to_Win[ SDLK_APPLICATION ] = (U32)WindowsVK::VK_APPS;

		mSDL2_to_Win[ SDLK_UNKNOWN    ] = (U32)WindowsVK::VK_UNKNOWN;
		mSDL2_to_Win[ SDLK_BACKSPACE  ] = (U32)WindowsVK::VK_BACK;
		mSDL2_to_Win[ SDLK_TAB        ] = (U32)WindowsVK::VK_TAB;
		mSDL2_to_Win[ SDLK_CLEAR      ] = (U32)WindowsVK::VK_CLEAR;
		mSDL2_to_Win[ SDLK_RETURN     ] = (U32)WindowsVK::VK_RETURN;
		mSDL2_to_Win[ SDLK_PAUSE      ] = (U32)WindowsVK::VK_PAUSE;
		mSDL2_to_Win[ SDLK_ESCAPE     ] = (U32)WindowsVK::VK_ESCAPE;
		mSDL2_to_Win[ SDLK_DELETE     ] = (U32)WindowsVK::VK_DELETE;

		mSDL2_to_Win[ SDLK_KP_DIVIDE  ] = (U32)WindowsVK::VK_DIVIDE;
		mSDL2_to_Win[ SDLK_KP_MULTIPLY] = (U32)WindowsVK::VK_MULTIPLY;
		mSDL2_to_Win[ SDLK_KP_MINUS   ] = (U32)WindowsVK::VK_OEM_MINUS; // VK_SUBSTRACT?
		mSDL2_to_Win[ SDLK_KP_PLUS    ] = (U32)WindowsVK::VK_OEM_PLUS;  // VK_ADD?
		mSDL2_to_Win[ SDLK_KP_ENTER   ] = (U32)WindowsVK::VK_RETURN;

		// map numpad keys as best we can, mapping to VK_NUMPADx will break things
		// for SDL2, so we use the actual functions
		mSDL2_to_Win[ SDLK_KP_0 ] = (U32)WindowsVK::VK_INSERT;		// VK_NUMPAD0
		mSDL2_to_Win[ SDLK_KP_1 ] = (U32)WindowsVK::VK_END;			// VK_NUMPAD1
		mSDL2_to_Win[ SDLK_KP_2 ] = (U32)WindowsVK::VK_DOWN;		// VK_NUMPAD2
		mSDL2_to_Win[ SDLK_KP_3 ] = (U32)WindowsVK::VK_NEXT;		// VK_NUMPAD3
		mSDL2_to_Win[ SDLK_KP_4 ] = (U32)WindowsVK::VK_LEFT;		// VK_NUMPAD4
		mSDL2_to_Win[ SDLK_KP_5 ] = (U32)WindowsVK::VK_NUMPAD5;		// has no function
		mSDL2_to_Win[ SDLK_KP_6 ] = (U32)WindowsVK::VK_RIGHT;		// VK_NUMPAD6
		mSDL2_to_Win[ SDLK_KP_7 ] = (U32)WindowsVK::VK_HOME;		// VK_NUMPAD7
		mSDL2_to_Win[ SDLK_KP_8 ] = (U32)WindowsVK::VK_UP;			// VK_NUMPAD8
		mSDL2_to_Win[ SDLK_KP_9 ] = (U32)WindowsVK::VK_PRIOR;		// VK_NUMPAD9

		mSDL2_to_Win[ SDLK_KP_PERIOD  ] = (U32)WindowsVK::VK_DELETE;	// VK_OEM_PERIOD;

		// ?

		mSDL2_to_Win[ SDLK_UP         ] = (U32)WindowsVK::VK_UP;
		mSDL2_to_Win[ SDLK_DOWN       ] = (U32)WindowsVK::VK_DOWN;
		mSDL2_to_Win[ SDLK_RIGHT      ] = (U32)WindowsVK::VK_RIGHT;
		mSDL2_to_Win[ SDLK_LEFT       ] = (U32)WindowsVK::VK_LEFT;
		mSDL2_to_Win[ SDLK_INSERT     ] = (U32)WindowsVK::VK_INSERT;
		mSDL2_to_Win[ SDLK_HOME       ] = (U32)WindowsVK::VK_HOME;
		mSDL2_to_Win[ SDLK_END        ] = (U32)WindowsVK::VK_END;
		mSDL2_to_Win[ SDLK_PAGEUP     ] = (U32)WindowsVK::VK_PRIOR;
		mSDL2_to_Win[ SDLK_PAGEDOWN   ] = (U32)WindowsVK::VK_NEXT;
		mSDL2_to_Win[ SDLK_F1         ] = (U32)WindowsVK::VK_F1;
		mSDL2_to_Win[ SDLK_F2         ] = (U32)WindowsVK::VK_F2;
		mSDL2_to_Win[ SDLK_F3         ] = (U32)WindowsVK::VK_F3;
		mSDL2_to_Win[ SDLK_F4         ] = (U32)WindowsVK::VK_F4;
		mSDL2_to_Win[ SDLK_F5         ] = (U32)WindowsVK::VK_F5;
		mSDL2_to_Win[ SDLK_F6         ] = (U32)WindowsVK::VK_F6;
		mSDL2_to_Win[ SDLK_F7         ] = (U32)WindowsVK::VK_F7;
		mSDL2_to_Win[ SDLK_F8         ] = (U32)WindowsVK::VK_F8;
		mSDL2_to_Win[ SDLK_F9         ] = (U32)WindowsVK::VK_F9;
		mSDL2_to_Win[ SDLK_F10        ] = (U32)WindowsVK::VK_F10;
		mSDL2_to_Win[ SDLK_F11        ] = (U32)WindowsVK::VK_F11;
		mSDL2_to_Win[ SDLK_F12        ] = (U32)WindowsVK::VK_F12;
		mSDL2_to_Win[ SDLK_F13        ] = (U32)WindowsVK::VK_F13;
		mSDL2_to_Win[ SDLK_F14        ] = (U32)WindowsVK::VK_F14;
		mSDL2_to_Win[ SDLK_F15        ] = (U32)WindowsVK::VK_F15;
		mSDL2_to_Win[ SDLK_CAPSLOCK   ] = (U32)WindowsVK::VK_CAPITAL;
		mSDL2_to_Win[ SDLK_RSHIFT     ] = (U32)WindowsVK::VK_SHIFT;
		mSDL2_to_Win[ SDLK_LSHIFT     ] = (U32)WindowsVK::VK_SHIFT;
		mSDL2_to_Win[ SDLK_RCTRL      ] = (U32)WindowsVK::VK_CONTROL;
		mSDL2_to_Win[ SDLK_LCTRL      ] = (U32)WindowsVK::VK_CONTROL;
		mSDL2_to_Win[ SDLK_RALT       ] = (U32)WindowsVK::VK_MENU;
		mSDL2_to_Win[ SDLK_LALT       ] = (U32)WindowsVK::VK_MENU;

		mSDL2_to_Win[ SDLK_MENU       ] = (U32)WindowsVK::VK_MENU;

		// VK_MODECHANGE ?
		// mSDL2_to_Win[ SDLK_MODE       ] = (U32)WindowsVK::VK_MODE;

		// ?
		// mSDL2_to_Win[ SDLK_SYSREQ     ] = (U32)WindowsVK::VK_SYSREQ;
		// mSDL2_to_Win[ SDLK_POWER      ] = (U32)WindowsVK::VK_POWER;
		// mSDL2_to_Win[ SDLK_UNDO       ] = (U32)WindowsVK::VK_UNDO;
		// mSDL2_to_Win[ SDLK_KP_EQUALS  ] = (U32)WindowsVK::VK_EQUALS;
		// mSDL2_to_Win[ 311 ] = (U32)WindowsVK::VK_LWIN;
		// mSDL2_to_Win[ 312 ] = (U32)WindowsVK::VK_RWIN;
		// mSDL2_to_Win[ SDLK_COLON ] = ? 
	}

	auto itr = mSDL2_to_Win.find( aSymbol );
	if( itr != mSDL2_to_Win.end() )
		return itr->second;

	return aSymbol;
}

#endif

