/** 
 * @file llmodel.h
 * @brief Model handling class definitions
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLMODEL_H
#define LL_LLMODEL_H

#include "llpointer.h"
#include "llvolume.h"
#include "v4math.h"
#include "m4math.h"
#include <queue>

#include <boost/align/aligned_allocator.hpp>

#include "lljoint.h"

class daeElement;
class domMesh;

#define MAX_MODEL_FACES 8

LL_ALIGN_PREFIX(16)
class LLMeshSkinInfo : public LLRefCount
{
    LL_ALIGN_NEW
public:
	LLMeshSkinInfo();
	LLMeshSkinInfo(LLSD& data);
	LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data);
	void fromLLSD(LLSD& data);
	LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
    void updateHash();
    U32 sizeBytes() const;

	LLUUID mMeshID;
//<FS:ND> Query by JointKey rather than just a string, the key can be a U32 index for faster lookup
//	std::vector<std::string> mJointNames;
	std::vector< JointKey > mJointNames;
// </FS:ND>
    mutable std::vector<S32> mJointNums;
    typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
	matrix_list_t mInvBindMatrix;

    // bones/joints position overrides
	matrix_list_t mAlternateBindMatrix;

	LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);

	float mPelvisOffset;
    bool mLockScaleIfJointPosition;
    bool mInvalidJointsScrubbed;
    bool mJointNumsInitialized;
    U64 mHash = 0;
} LL_ALIGN_POSTFIX(16);

LL_ALIGN_PREFIX(16)
class LLModel : public LLVolume
{
    LL_ALIGN_NEW
public:

	enum
	{
		LOD_IMPOSTOR = 0,
		LOD_LOW,
		LOD_MEDIUM,
		LOD_HIGH,
		LOD_PHYSICS,
		NUM_LODS
	};
	
	enum EModelStatus
	{
		NO_ERRORS = 0,
		VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535.
		BAD_ELEMENT,
		INVALID_STATUS
	} ;

	//convex_hull_decomposition is a vector of convex hulls
	//each convex hull is a set of points
	typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition;
	typedef std::vector<LLVector3> hull;
	
	class PhysicsMesh
	{
	public:
		std::vector<LLVector3> mPositions;
		std::vector<LLVector3> mNormals;

		void clear()
		{
			mPositions.clear();
			mNormals.clear();
		}

		bool empty() const
		{
			return mPositions.empty();
		}

        U32 sizeBytes() const
        {
            U32 res = sizeof(std::vector<LLVector3>) * 2;
            res += sizeof(LLVector3) * mPositions.size();
            res += sizeof(LLVector3) * mNormals.size();
            return res;
        }
	};

	class Decomposition
	{
	public:
		Decomposition() { }
		Decomposition(LLSD& data);
		void fromLLSD(LLSD& data);
		LLSD asLLSD() const;
		bool hasHullList() const;
        U32 sizeBytes() const;

		void merge(const Decomposition* rhs);

		LLUUID mMeshID;
		LLModel::convex_hull_decomposition mHull;
		LLModel::hull mBaseHull;

		std::vector<LLModel::PhysicsMesh> mMesh;
		LLModel::PhysicsMesh mBaseHullMesh;
		LLModel::PhysicsMesh mPhysicsShapeMesh;
	};

	LLModel(LLVolumeParams& params, F32 detail);
	~LLModel();

	bool loadModel(std::istream& is);
	bool loadSkinInfo(LLSD& header, std::istream& is);
	bool loadDecomposition(LLSD& header, std::istream& is);
	
	static LLSD writeModel(
		std::ostream& ostr,
		LLModel* physics,
		LLModel* high,
		LLModel* medium,
		LLModel* low,
		LLModel* imposotr,
		const LLModel::Decomposition& decomp,
		BOOL upload_skin,
		BOOL upload_joints,
        BOOL lock_scale_if_joint_position,
		BOOL nowrite = FALSE,
		BOOL as_slm = FALSE,
		int submodel_id = 0);

	static LLSD writeModelToStream(
		std::ostream& ostr,
		LLSD& mdl,
		BOOL nowrite = FALSE, BOOL as_slm = FALSE);
	
	void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }

	std::string getName() const;
	EModelStatus getStatus() const {return mStatus;}
	static std::string getStatusString(U32 status) ;

	void setNumVolumeFaces(S32 count);
	void setVolumeFaceData(
		S32 f, 
		LLStrider<LLVector3> pos, 
		LLStrider<LLVector3> norm, 
		LLStrider<LLVector2> tc, 
		LLStrider<U16> ind, 
		U32 num_verts, 
		U32 num_indices);

	void generateNormals(F32 angle_cutoff);

	void addFace(const LLVolumeFace& face);

	void sortVolumeFacesByMaterialName();
	void normalizeVolumeFaces();
	void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
    void remapVolumeFaces();
	void optimizeVolumeFaces();
	void offsetMesh( const LLVector3& pivotPoint );
	void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
	LLVector3 getTransformedCenter(const LLMatrix4& mat);
	
	//reorder face list based on mMaterialList in this and reference so 
	//order matches that of reference (material ordering touchup)
	// bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); // <FS:Beq/> FIRE-30965 error handling improvements (function relocated)
	bool isMaterialListSubset( LLModel* ref );
	bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
	
	typedef std::vector<std::string> material_list;

	material_list mMaterialList;

	material_list& getMaterialList() { return mMaterialList; }

	//data used for skin weights
	class JointWeight
	{
	public:
		S32 mJointIdx;
		F32 mWeight;
		
		JointWeight()
		{
			mJointIdx = 0;
			mWeight = 0.f;
		}

		JointWeight(S32 idx, F32 weight)
			: mJointIdx(idx), mWeight(weight)
		{
		}

		bool operator<(const JointWeight& rhs) const
		{
			if (mWeight == rhs.mWeight)
			{
				return mJointIdx < rhs.mJointIdx;
			}

			return mWeight < rhs.mWeight;
		}

	};

	struct CompareWeightGreater
	{
		bool operator()(const JointWeight& lhs, const JointWeight& rhs)
		{
			return rhs < lhs; // strongest = first
		}
	};

	
	//Are the doubles the same w/in epsilon specified tolerance
	bool areEqual( double a, double b ) 
	{
		const float epsilon = 1e-5f;
		return (fabs((a - b)) < epsilon) ? true : false ;
	}
	//Make sure that we return false for any values that are within the tolerance for equivalence
	bool jointPositionalLookup( const LLVector3& a, const LLVector3& b ) 
	{
		 return ( areEqual( a[0],b[0]) && areEqual( a[1],b[1] ) && areEqual( a[2],b[2]) ) ? true : false;
	}

	//copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
	std::vector<LLVector3> mPosition;

	//map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
	//joint_index corresponds to mJointList
	typedef std::vector<JointWeight> weight_list;
	typedef std::map<LLVector3, weight_list > weight_map;
	weight_map mSkinWeights;

	//get list of weight influences closest to given position
	weight_list& getJointInfluences(const LLVector3& pos);

	LLMeshSkinInfo mSkinInfo;
	
	std::string mRequestedLabel; // name requested in UI, if any.
	std::string mLabel; // name computed from dae.

	LLVector3 mNormalizedScale;
	LLVector3 mNormalizedTranslation;

	float	mPelvisOffset;
	// convex hull decomposition
	S32 mDecompID;
	
	void setConvexHullDecomposition(
		const convex_hull_decomposition& decomp);
	void updateHullCenters();

	LLVector3 mCenterOfHullCenters;
	std::vector<LLVector3> mHullCenter;
	U32 mHullPoints;

	//ID for storing this model in a .slm file
	S32 mLocalID;

	Decomposition mPhysics;

	EModelStatus mStatus ;

    // A model/object can only have 8 faces, spillover faces will
    // be moved to new model/object and assigned a submodel id.
	int mSubmodelID;
} LL_ALIGN_POSTFIX(16);

typedef std::vector<LLPointer<LLModel> >	model_list;
typedef std::queue<LLPointer<LLModel> >	model_queue;

class LLModelMaterialBase
{
public:	
	std::string mDiffuseMapFilename;
	std::string mDiffuseMapLabel;
	std::string mBinding;
	LLColor4		mDiffuseColor;
	bool			mFullbright;

	LLModelMaterialBase() 
		: mFullbright(false) 
	{ 
		mDiffuseColor.set(1,1,1,1);
	}
};

class LLImportMaterial : public LLModelMaterialBase
{
public:
    friend class LLMeshUploadThread;
    friend class LLModelPreview;
    
    bool operator<(const LLImportMaterial &params) const;
    
    LLImportMaterial() : LLModelMaterialBase()
    {
        mDiffuseColor.set(1,1,1,1);
    }
    
    LLImportMaterial(LLSD& data);
    virtual ~LLImportMaterial();
    
    LLSD asLLSD();
    
    const LLUUID&	getDiffuseMap() const					{ return mDiffuseMapID;		}
    void				setDiffuseMap(const LLUUID& texId)	{ mDiffuseMapID = texId;	}
    
protected:
    
    LLUUID		mDiffuseMapID;
    void*			mOpaqueData;	// allow refs to viewer/platform-specific structs for each material
    // currently only stores an LLPointer< LLViewerFetchedTexture > > to
    // maintain refs to textures associated with each material for free
    // ref counting.
};

typedef std::map<std::string, LLImportMaterial> material_map;

class LLModelInstanceBase
{
public:
	LLPointer<LLModel> mModel;
	LLPointer<LLModel> mLOD[5];
	LLUUID mMeshID;

	LLMatrix4 mTransform;
	material_map mMaterial;

	LLModelInstanceBase(LLModel* model, LLMatrix4& transform, material_map& materials)
		: mModel(model), mTransform(transform), mMaterial(materials)
	{
	}

	LLModelInstanceBase()
		: mModel(NULL)
	{
	}
};

typedef std::vector<LLModelInstanceBase> model_instance_list;

class LLModelInstance : public LLModelInstanceBase
{
public:
	std::string mLabel;
	LLUUID mMeshID;
	S32 mLocalMeshID;

	LLModelInstance(LLModel* model, const std::string& label, LLMatrix4& transform, material_map& materials)
		: LLModelInstanceBase(model, transform, materials), mLabel(label)
	{
		mLocalMeshID = -1;
	}

	LLModelInstance(LLSD& data);

	LLSD asLLSD();
};

#define LL_DEGENERACY_TOLERANCE  1e-7f

inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
{
	volatile F32 p0 = a[0] * b[0];
	volatile F32 p1 = a[1] * b[1];
	volatile F32 p2 = a[2] * b[2];
	return p0 + p1 + p2;
}

bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);

bool validate_face(const LLVolumeFace& face);
bool validate_model(const LLModel* mdl);

#endif //LL_LLMODEL_H
